|
Classes |
| struct | stuckobj |
| struct | wall |
| struct | active_door |
| struct | __pack__ |
Defines |
| #define | MAX_WALLS 175 |
| #define | MAX_WALL_ANIMS 30 |
| #define | MAX_DOORS 50 |
| #define | WALL_NORMAL 0 |
| #define | WALL_BLASTABLE 1 |
| #define | WALL_DOOR 2 |
| #define | WALL_ILLUSION 3 |
| #define | WALL_OPEN 4 |
| #define | WALL_CLOSED 5 |
| #define | WALL_BLASTED 1 |
| #define | WALL_DOOR_OPENED 2 |
| #define | WALL_DOOR_LOCKED 8 |
| #define | WALL_DOOR_AUTO 16 |
| #define | WALL_ILLUSION_OFF 32 |
| #define | WALL_DOOR_CLOSED 0 |
| #define | WALL_DOOR_OPENING 1 |
| #define | WALL_DOOR_WAITING 2 |
| #define | WALL_DOOR_CLOSING 3 |
| #define | KEY_NONE 1 |
| #define | KEY_BLUE 2 |
| #define | KEY_RED 4 |
| #define | KEY_GOLD 8 |
| #define | WALL_HPS 100*F1_0 |
| #define | WALL_DOOR_INTERVAL 5*F1_0 |
| #define | DOOR_OPEN_TIME i2f(2) |
| #define | DOOR_WAIT_TIME i2f(5) |
| #define | MAX_CLIP_FRAMES 20 |
| #define | WID_FLY_FLAG 1 |
| #define | WID_RENDER_FLAG 2 |
| #define | WID_RENDPAST_FLAG 4 |
| #define | WID_EXTERNAL_FLAG 8 |
| #define | WID_WALL 2 |
| #define | WID_TRANSPARENT_WALL 6 |
| #define | WID_ILLUSORY_WALL 3 |
| #define | WID_TRANSILLUSORY_WALL 7 |
| #define | WID_NO_WALL 5 |
| #define | WID_EXTERNAL 8 |
| #define | MAX_STUCK_OBJECTS 32 |
| #define | WCF_EXPLODES 1 |
| #define | WCF_BLASTABLE 2 |
| #define | WCF_TMAP1 4 |
| #define | WCF_HIDDEN 8 |
| #define | WALL_IS_DOORWAY(seg, side) (((seg)->children[(side)] == -1) ? WID_WALL : ((seg)->children[(side)] == -2) ? WID_EXTERNAL_FLAG : ((seg)->sides[(side)].wall_num == -1) ? WID_NO_WALL : wall_is_doorway((seg), (side))) |
| #define | WHP_NOT_SPECIAL 0 |
| #define | WHP_NO_KEY 1 |
| #define | WHP_BLASTABLE 2 |
| #define | WHP_DOOR 3 |
Functions |
| void | wall_init () |
| int | wall_is_doorway (segment *seg, int side) |
| void | wall_damage (segment *seg, int side, fix damage) |
| void | wall_destroy (segment *seg, int side) |
| void | wall_illusion_on (segment *seg, int side) |
| void | wall_illusion_off (segment *seg, int side) |
| void | do_door_open (int door_num) |
| void | do_door_close (int door_num) |
| void | wall_open_door (segment *seg, int side) |
| void | wall_close_door (int wall_num) |
| int | wall_hit_process (segment *seg, int side, fix damage, int playernum, object *obj) |
| void | wall_toggle (segment *seg, int side) |
| void | reset_walls () |
| void | wall_frame_process () |
| void | add_stuck_object (object *objp, int segnum, int sidenum) |
| void | remove_obsolete_stuck_objects (void) |
| void | wall_set_tmap_num (segment *seg, int side, segment *csegp, int cside, int anim_num, int frame_num) |
Variables |
| char | Wall_names [7][10] |
| wall | Walls [MAX_WALLS] |
| int | Num_walls |
| active_door | ActiveDoors [MAX_DOORS] |
| int | Num_open_doors |
| wclip | WallAnims [MAX_WALL_ANIMS] |
| int | Num_wall_anims |
| int | walls_bm_num [MAX_WALL_ANIMS] |
| stuckobj | Stuck_objects [MAX_STUCK_OBJECTS] |