ai_local Struct Reference

#include <aistruct.h>

List of all members.

Public Attributes

byte player_awareness_type
byte retry_count
byte consecutive_retries
byte mode
byte previous_visibility
byte rapidfire_count
short goal_segment
fix last_see_time
fix last_attack_time
fix wait_time
fix next_fire
fix player_awareness_time
fix time_player_seen
fix time_player_sound_attacked
fix next_misc_sound_time
fix time_since_processed
vms_angvec goal_angles [MAX_SUBMODELS]
vms_angvec delta_angles [MAX_SUBMODELS]
byte goal_state [MAX_SUBMODELS]
byte achieved_state [MAX_SUBMODELS]


Member Data Documentation

byte ai_local::achieved_state[MAX_SUBMODELS]
 

byte ai_local::consecutive_retries
 

vms_angvec ai_local::delta_angles[MAX_SUBMODELS]
 

vms_angvec ai_local::goal_angles[MAX_SUBMODELS]
 

short ai_local::goal_segment
 

byte ai_local::goal_state[MAX_SUBMODELS]
 

fix ai_local::last_attack_time
 

fix ai_local::last_see_time
 

byte ai_local::mode
 

fix ai_local::next_fire
 

fix ai_local::next_misc_sound_time
 

fix ai_local::player_awareness_time
 

byte ai_local::player_awareness_type
 

byte ai_local::previous_visibility
 

byte ai_local::rapidfire_count
 

byte ai_local::retry_count
 

fix ai_local::time_player_seen
 

fix ai_local::time_player_sound_attacked
 

fix ai_local::time_since_processed
 

fix ai_local::wait_time
 


The documentation for this struct was generated from the following file:
Generated on Mon Aug 28 20:55:35 2006 for D1X-Rebirth by  doxygen 1.4.6