#include <aistruct.h>
Public Attributes | |
| byte | player_awareness_type |
| byte | retry_count |
| byte | consecutive_retries |
| byte | mode |
| byte | previous_visibility |
| byte | rapidfire_count |
| short | goal_segment |
| fix | last_see_time |
| fix | last_attack_time |
| fix | wait_time |
| fix | next_fire |
| fix | player_awareness_time |
| fix | time_player_seen |
| fix | time_player_sound_attacked |
| fix | next_misc_sound_time |
| fix | time_since_processed |
| vms_angvec | goal_angles [MAX_SUBMODELS] |
| vms_angvec | delta_angles [MAX_SUBMODELS] |
| byte | goal_state [MAX_SUBMODELS] |
| byte | achieved_state [MAX_SUBMODELS] |
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1.4.6