main/state.h File Reference


Functions

int state_save_all (int between_levels)
int state_restore_all (int in_game)
int state_save_old_game (int slotnum, char *sg_name, player *sg_player, int sg_difficulty_level, int sg_primary_weapon, int sg_secondary_weapon, int sg_next_level_num)
int state_save_all_sub (char *filename, char *desc, int between_levels)
int state_restore_all_sub (char *filename, int multi)
int state_get_save_file (char *fname, char *dsc, int multi)
int state_get_restore_file (char *fname, int multi)

Variables

uint state_game_id

Function Documentation

int state_get_restore_file char *  fname,
int  multi
 

int state_get_save_file char *  fname,
char *  dsc,
int  multi
 

int state_restore_all int  in_game  ) 
 

int state_restore_all_sub char *  filename,
int  multi
 

int state_save_all int  between_levels  ) 
 

int state_save_all_sub char *  filename,
char *  desc,
int  between_levels
 

int state_save_old_game int  slotnum,
char *  sg_name,
player sg_player,
int  sg_difficulty_level,
int  sg_primary_weapon,
int  sg_secondary_weapon,
int  sg_next_level_num
 


Variable Documentation

uint state_game_id
 


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