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Functions |
| int | state_save_all (int between_levels) |
| int | state_restore_all (int in_game) |
| int | state_save_old_game (int slotnum, char *sg_name, player *sg_player, int sg_difficulty_level, int sg_primary_weapon, int sg_secondary_weapon, int sg_next_level_num) |
| int | state_save_all_sub (char *filename, char *desc, int between_levels) |
| int | state_restore_all_sub (char *filename, int multi) |
| int | state_get_save_file (char *fname, char *dsc, int multi) |
| int | state_get_restore_file (char *fname, int multi) |
Variables |
| uint | state_game_id |