main/sounds.h File Reference

#include "vecmat.h"
#include "digi.h"

Defines

#define SOUND_LASER_FIRED   10
#define SOUND_WEAPON_HIT_DOOR   27
#define SOUND_WEAPON_HIT_BLASTABLE   11
#define SOUND_BADASS_EXPLOSION   11
#define SOUND_ROBOT_HIT_PLAYER   17
#define SOUND_ROBOT_HIT   20
#define SOUND_ROBOT_DESTROYED   21
#define SOUND_VOLATILE_WALL_HIT   21
#define SOUND_LASER_HIT_CLUTTER   30
#define SOUND_CONTROL_CENTER_HIT   30
#define SOUND_EXPLODING_WALL   31
#define SOUND_CONTROL_CENTER_DESTROYED   31
#define SOUND_CONTROL_CENTER_WARNING_SIREN   32
#define SOUND_MINE_BLEW_UP   33
#define SOUND_FUSION_WARMUP   34
#define SOUND_REFUEL_STATION_GIVING_FUEL   62
#define SOUND_PLAYER_HIT_WALL   70
#define SOUND_PLAYER_GOT_HIT   71
#define SOUND_HOSTAGE_RESCUED   91
#define SOUND_COUNTDOWN_0_SECS   100
#define SOUND_COUNTDOWN_13_SECS   113
#define SOUND_COUNTDOWN_29_SECS   114
#define SOUND_HUD_MESSAGE   117
#define SOUND_HUD_KILL   118
#define SOUND_HOMING_WARNING   122
#define SOUND_VOLATILE_WALL_HISS   151
#define SOUND_GOOD_SELECTION_PRIMARY   153
#define SOUND_BAD_SELECTION   156
#define SOUND_GOOD_SELECTION_SECONDARY   154
#define SOUND_ALREADY_SELECTED   155
#define SOUND_CHEATER   200
#define SOUND_CLOAK_OFF   161
#define SOUND_INVULNERABILITY_OFF   163
#define SOUND_BOSS_SHARE_SEE   183
#define SOUND_BOSS_SHARE_ATTACK   184
#define SOUND_BOSS_SHARE_DIE   185
#define SOUND_NASTY_ROBOT_HIT_1   190
#define SOUND_NASTY_ROBOT_HIT_2   191
#define ROBOT_SEE_SOUND_DEFAULT   170
#define ROBOT_ATTACK_SOUND_DEFAULT   171
#define ROBOT_CLAW_SOUND_DEFAULT   190
#define SOUND_BIG_ENDLEVEL_EXPLOSION   SOUND_EXPLODING_WALL
#define SOUND_TUNNEL_EXPLOSION   SOUND_EXPLODING_WALL
#define SOUND_DROP_BOMB   26
#define MAX_SOUNDS   250

Variables

ubyte Sounds [MAX_SOUNDS]
digi_sound GameSounds [MAX_SOUNDS]
ubyte AltSounds [MAX_SOUNDS]

Define Documentation

#define MAX_SOUNDS   250
 

#define ROBOT_ATTACK_SOUND_DEFAULT   171
 

#define ROBOT_CLAW_SOUND_DEFAULT   190
 

#define ROBOT_SEE_SOUND_DEFAULT   170
 

#define SOUND_ALREADY_SELECTED   155
 

#define SOUND_BAD_SELECTION   156
 

#define SOUND_BADASS_EXPLOSION   11
 

#define SOUND_BIG_ENDLEVEL_EXPLOSION   SOUND_EXPLODING_WALL
 

#define SOUND_BOSS_SHARE_ATTACK   184
 

#define SOUND_BOSS_SHARE_DIE   185
 

#define SOUND_BOSS_SHARE_SEE   183
 

#define SOUND_CHEATER   200
 

#define SOUND_CLOAK_OFF   161
 

#define SOUND_CONTROL_CENTER_DESTROYED   31
 

#define SOUND_CONTROL_CENTER_HIT   30
 

#define SOUND_CONTROL_CENTER_WARNING_SIREN   32
 

#define SOUND_COUNTDOWN_0_SECS   100
 

#define SOUND_COUNTDOWN_13_SECS   113
 

#define SOUND_COUNTDOWN_29_SECS   114
 

#define SOUND_DROP_BOMB   26
 

#define SOUND_EXPLODING_WALL   31
 

#define SOUND_FUSION_WARMUP   34
 

#define SOUND_GOOD_SELECTION_PRIMARY   153
 

#define SOUND_GOOD_SELECTION_SECONDARY   154
 

#define SOUND_HOMING_WARNING   122
 

#define SOUND_HOSTAGE_RESCUED   91
 

#define SOUND_HUD_KILL   118
 

#define SOUND_HUD_MESSAGE   117
 

#define SOUND_INVULNERABILITY_OFF   163
 

#define SOUND_LASER_FIRED   10
 

#define SOUND_LASER_HIT_CLUTTER   30
 

#define SOUND_MINE_BLEW_UP   33
 

#define SOUND_NASTY_ROBOT_HIT_1   190
 

#define SOUND_NASTY_ROBOT_HIT_2   191
 

#define SOUND_PLAYER_GOT_HIT   71
 

#define SOUND_PLAYER_HIT_WALL   70
 

#define SOUND_REFUEL_STATION_GIVING_FUEL   62
 

#define SOUND_ROBOT_DESTROYED   21
 

#define SOUND_ROBOT_HIT   20
 

#define SOUND_ROBOT_HIT_PLAYER   17
 

#define SOUND_TUNNEL_EXPLOSION   SOUND_EXPLODING_WALL
 

#define SOUND_VOLATILE_WALL_HISS   151
 

#define SOUND_VOLATILE_WALL_HIT   21
 

#define SOUND_WEAPON_HIT_BLASTABLE   11
 

#define SOUND_WEAPON_HIT_DOOR   27
 


Variable Documentation

ubyte AltSounds[MAX_SOUNDS]
 

digi_sound GameSounds[MAX_SOUNDS]
 

ubyte Sounds[MAX_SOUNDS]
 


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