#include "vecmat.h"#include "object.h"#include "game.h"Classes | |
| struct | jointpos |
| struct | jointlist |
| struct | robot_info |
Defines | |
| #define | MAX_GUNS 8 |
| #define | AS_REST 0 |
| #define | AS_ALERT 1 |
| #define | AS_FIRE 2 |
| #define | AS_RECOIL 3 |
| #define | AS_FLINCH 4 |
| #define | N_ANIM_STATES 5 |
| #define | RI_CLOAKED_NEVER 0 |
| #define | RI_CLOAKED_ALWAYS 1 |
| #define | RI_CLOAKED_EXCEPT_FIRING 2 |
| #define | MAX_ROBOT_TYPES 30 |
| #define | ROBOT_NAME_LENGTH 16 |
| #define | MAX_ROBOT_JOINTS 600 |
Functions | |
| void | calc_gun_point (vms_vector *gun_point, object *obj, int gun_num) |
| int | robot_get_anim_state (jointpos **jp_list_ptr, int robot_type, int gun_num, int state) |
Variables | |
| char | Robot_names [MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH] |
| robot_info | Robot_info [] |
| int | N_robot_types |
| jointpos | Robot_joints [MAX_ROBOT_JOINTS] |
| int | N_robot_joints |
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1.4.6