#include "3d.h"#include "object.h"Defines | |
| #define | MAX_RENDER_SEGS 500 |
| #define | OBJS_PER_SEG 5 |
| #define | N_EXTRA_OBJ_LISTS 50 |
Functions | |
| void | render_frame (fix eye_offset) |
| void | flash_frame () |
| int | find_seg_side_face (short x, short y, int *seg, int *side, int *face, int *poly) |
| int | inc_render_depth (void) |
| int | dec_render_depth (void) |
| int | reset_render_depth (void) |
| int | inc_perspective_depth (void) |
| int | dec_perspective_depth (void) |
| int | reset_perspective_depth (void) |
| int | toggle_outline_mode (void) |
| int | toggle_show_only_curside (void) |
| void | render_start_frame (void) |
| g3s_codes | rotate_list (int nv, short *pointnumlist) |
| void | project_list (int nv, short *pointnumlist) |
Variables | |
| int | Clear_window |
| fix | Render_zoom |
| char | visited [MAX_SEGMENTS] |
| int | N_render_segs |
| short | Render_list [MAX_RENDER_SEGS] |
| int | Use_player_head_angles |
| vms_angvec | Player_head_angles |
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1.4.6