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Defines |
| #define | ENERGY_MAX i2f(200) |
| #define | SHIELD_MAX i2f(200) |
Functions |
| void | do_powerup_frame (object *obj) |
| void | draw_powerup (object *obj) |
| void | powerup_basic (int redadd, int greenadd, int blueadd, int score, char *format,...) |
| void | do_megawow_powerup (int quantity) |
| int | pick_up_energy (void) |
| int | pick_up_vulcan_ammo (void) |
| int | do_powerup (object *obj) |
| void | pow_count_add (int *pow_level, int id, int count, object *pow) |
| void | pow_count_level (int *pow_level) |
| void | count_powerup_start_level () |
| void | dump_pow_count (char *title, int *pow_count) |
| void | pow_add_random (object *obj) |
| void | pow_add_level_pow_count (int *pow_count) |
| void | player_to_pow_count (player *player, int *pow_count) |
| void | clip_player_pow_count (int *pow_count) |
| int | may_create_powerup (int powerup) |
Variables |
| int | N_powerup_types = 0 |
| powerup_type_info | Powerup_info [MAX_POWERUP_TYPES] |
| int | powerup_start_level [MAX_POWERUP_TYPES] |
| int | player_drop_powerups [] |