main/playsave.h File Reference


Defines

#define N_SAVE_SLOTS   10
#define GAME_NAME_LEN   25
#define EZERO   0

Functions

int get_game_list (char *game_text[N_SAVE_SLOTS])
int save_player_game (int slot_num, char *text)
int load_player_game (int slot_num)
int update_player_file ()
int write_player_file ()
int new_player_config ()
void init_game_list ()
int read_player_file ()
void set_highest_level (int levelnum)
int get_highest_level (void)
int player_exists (const char *callsign)
void plyr_read_stats ()
void plyr_save_stats ()

Variables

int Default_leveling_on

Define Documentation

#define EZERO   0
 

#define GAME_NAME_LEN   25
 

#define N_SAVE_SLOTS   10
 


Function Documentation

int get_game_list char *  game_text[N_SAVE_SLOTS]  ) 
 

int get_highest_level void   ) 
 

void init_game_list  ) 
 

int load_player_game int  slot_num  ) 
 

int new_player_config  ) 
 

int player_exists const char *  callsign  ) 
 

void plyr_read_stats  ) 
 

void plyr_save_stats  ) 
 

int read_player_file  ) 
 

int save_player_game int  slot_num,
char *  text
 

void set_highest_level int  levelnum  ) 
 

int update_player_file  ) 
 

int write_player_file  ) 
 


Variable Documentation

int Default_leveling_on
 


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