Defines | |
| #define | N_SAVE_SLOTS 10 |
| #define | GAME_NAME_LEN 25 |
| #define | EZERO 0 |
Functions | |
| int | get_game_list (char *game_text[N_SAVE_SLOTS]) |
| int | save_player_game (int slot_num, char *text) |
| int | load_player_game (int slot_num) |
| int | update_player_file () |
| int | write_player_file () |
| int | new_player_config () |
| void | init_game_list () |
| int | read_player_file () |
| void | set_highest_level (int levelnum) |
| int | get_highest_level (void) |
| int | player_exists (const char *callsign) |
| void | plyr_read_stats () |
| void | plyr_save_stats () |
Variables | |
| int | Default_leveling_on |
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1.4.6