|
Defines |
| #define | MAX_VELOCITY i2f(50) |
| #define | CLOAKED_FADE_LEVEL 28 |
| #define | CLOAK_FADEIN_DURATION_PLAYER F2_0 |
| #define | CLOAK_FADEOUT_DURATION_PLAYER F2_0 |
| #define | CLOAK_FADEIN_DURATION_ROBOT F1_0 |
| #define | CLOAK_FADEOUT_DURATION_ROBOT F1_0 |
| #define | vm_angvec_zero(v) (v)->p=(v)->b=(v)->h=0 |
| #define | DEATH_SEQUENCE_LENGTH (F1_0*5) |
| #define | DEATH_SEQUENCE_EXPLODE_TIME (F1_0*2) |
Functions |
| void | obj_detach_all (object *parent) |
| void | obj_detach_one (object *sub) |
| void | object_goto_next_viewer () |
| void | draw_object_blob (object *obj, bitmap_index bmi) |
| void | draw_object_tmap_rod (object *obj, bitmap_index bitmapi, int lighted) |
| void | draw_tmap_flat () |
| void | draw_cloaked_object (object *obj, fix light, fix *glow, fix cloak_start_time, fix cloak_end_time, bitmap_index *alt_textures) |
| void | draw_polygon_object (object *obj) |
| void | set_robot_location_info (object *objp) |
| void | create_small_fireball_on_object (object *objp, fix size_scale, int sound_flag) |
| void | create_vclip_on_object (object *objp, fix size_scale, int vclip_num) |
| void | render_object (object *obj) |
| void | check_and_fix_matrix (vms_matrix *m) |
| void | reset_player_object () |
| void | init_player_object () |
| void | init_objects () |
| void | special_reset_objects (void) |
| int | is_object_in_seg (int segnum, int objn) |
| int | search_all_segments_for_object (int objnum) |
| void | johns_obj_unlink (int segnum, int objnum) |
| void | remove_incorrect_objects () |
| void | remove_all_objects_but (int segnum, int objnum) |
| int | check_duplicate_objects () |
| void | list_seg_objects (int segnum) |
| void | obj_link (int objnum, int segnum) |
| void | obj_unlink (int objnum) |
| int | obj_allocate (void) |
| void | obj_free (int objnum) |
| void | free_object_slots (int num_used) |
| int | obj_create (ubyte type, ubyte id, int segnum, vms_vector *pos, vms_matrix *orient, fix size, ubyte ctype, ubyte mtype, ubyte rtype) |
| void | obj_delete (int objnum) |
| void | dead_player_end (void) |
| void | set_camera_pos (vms_vector *camera_pos, object *objp) |
| void | drop_player_eggs (object *objp) |
| int | get_explosion_vclip (object *obj, int stage) |
| void | dead_player_frame (void) |
| void | start_player_death_sequence (object *player) |
| void | obj_delete_all_that_should_be_dead () |
| void | obj_relink (int objnum, int newsegnum) |
| void | spin_object (object *obj) |
| void | object_move_one (object *obj) |
| void | object_move_all () |
| void | compress_objects (void) |
| void | reset_objects (int n_objs) |
| int | find_object_seg (object *obj) |
| int | update_object_seg (object *obj) |
| void | fix_object_segs () |
| void | clear_transient_objects (int clear_all) |
| void | obj_attach (object *parent, object *sub) |
Variables |
| ubyte | CollisionResult [MAX_OBJECT_TYPES][MAX_OBJECT_TYPES] |
| object * | ConsoleObject |
| static short | free_obj_list [MAX_OBJECTS] |
| object | Object_minus_one |
| object | Objects [MAX_OBJECTS] |
| int | num_objects = 0 |
| int | Highest_object_index = 0 |
| int | Highest_ever_object_index = 0 |
| int | print_object_info = 0 |
| short | Ordered_rendered_object_list [MAX_RENDERED_OBJECTS] |
| int | Num_rendered_objects = 0 |
| char | Object_type_names [MAX_OBJECT_TYPES][9] |
| int | Linear_tmap_polygon_objects = 1 |
| fix | Max_thrust |
| fix | Cloak_fadein_duration |
| fix | Cloak_fadeout_duration |
| int | Player_fired_laser_this_frame = -1 |
| int | Object_next_signature = 0 |
| int | Debris_object_count = 0 |
| int | Unused_object_slots |
| int | Player_is_dead = 0 |
| object * | Dead_player_camera = NULL |
| fix | Player_time_of_death |
| object * | Viewer_save |
| int | Player_flags_save |
| int | Player_exploded = 0 |
| int | Death_sequence_aborted = 0 |
| int | Player_eggs_dropped = 0 |
| fix | Camera_to_player_dist_goal = F1_0*4 |
| ubyte | Control_type_save |
| ubyte | Render_type_save |
| ubyte | cockpit_mode_save |
| int | Killed_in_frame = -1 |
| int | Killed_objnum = -1 |
| int | Max_used_objects = MAX_OBJECTS - 20 |