main/loadrl2.c File Reference

#include <stdio.h>
#include <string.h>
#include "hostage.h"
#include "error.h"
#include "cfile.h"
#include "object.h"
#include "wall.h"
#include "fuelcen.h"
#include "player.h"
#include "loadrdl.h"
#include "powerup.h"
#include "polyobj.h"
#include "textures.h"
#include "mono.h"

Defines

#define MAX_POLYGON_MODELS_NEW   167

Functions

static int convert_vclip (int vc)
static int convert_wclip (int wc)
static int convert_tmap (int tmap)
static int convert_polymod (int polymod)
void check_and_fix_matrix (vms_matrix *m)
void verify_object (object *obj)
int read_int (CFILE *file)
fix read_fix (CFILE *file)
short read_short (CFILE *file)
static short read_fixang (CFILE *file)
byte read_byte (CFILE *file)
static void read_vector (vms_vector *v, CFILE *file)
static void read_matrix (vms_matrix *m, CFILE *file)
static void read_angvec (vms_angvec *v, CFILE *file)
void read_object (object *obj, CFILE *f, int version)
int load_mine_data_compiled_new (CFILE *LoadFile, int lvl_version)
int load_game_data (CFILE *LoadFile)
int load_level (char *filename_passed)

Variables

char Current_level_name [16]
char Level_palette [8]
int N_save_pof_names = 25
char Save_pof_names [MAX_POLYGON_MODELS_NEW][13]
int Gamesave_num_players = 0
int Gamesave_num_org_robots = 0

Define Documentation

#define MAX_POLYGON_MODELS_NEW   167
 


Function Documentation

void check_and_fix_matrix vms_matrix m  ) 
 

static int convert_polymod int  polymod  )  [static]
 

static int convert_tmap int  tmap  )  [static]
 

static int convert_vclip int  vc  )  [static]
 

static int convert_wclip int  wc  )  [static]
 

int load_game_data CFILE LoadFile  ) 
 

int load_level char *  filename_passed  ) 
 

int load_mine_data_compiled_new CFILE LoadFile,
int  lvl_version
 

static void read_angvec vms_angvec v,
CFILE file
[static]
 

byte read_byte CFILE file  ) 
 

fix read_fix CFILE file  ) 
 

static short read_fixang CFILE file  )  [static]
 

int read_int CFILE file  ) 
 

static void read_matrix vms_matrix m,
CFILE file
[static]
 

void read_object object obj,
CFILE f,
int  version
 

short read_short CFILE file  ) 
 

static void read_vector vms_vector v,
CFILE file
[static]
 

void verify_object object obj  ) 
 


Variable Documentation

char Current_level_name[16]
 

int Gamesave_num_org_robots = 0
 

int Gamesave_num_players = 0
 

char Level_palette[8]
 

int N_save_pof_names = 25
 

char Save_pof_names[MAX_POLYGON_MODELS_NEW][13]
 


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