main/hud.c File Reference

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include "hudlog.h"
#include "hudmsg.h"
#include "inferno.h"
#include "game.h"
#include "screens.h"
#include "gauges.h"
#include "physics.h"
#include "error.h"
#include "menu.h"
#include "mono.h"
#include "collide.h"
#include "newdemo.h"
#include "player.h"
#include "gamefont.h"
#include "wall.h"
#include "text.h"
#include "args.h"

Functions

void copy_background_rect (int left, int top, int right, int bot)
void clear_background_messages (void)
void HUD_clear_messages ()
void HUD_render_message_frame ()
void mekh_hud_recall_msgs ()
void HUD_init_message (char *format, va_list args)
void player_dead_message (void)
void hud_message (int class, char *format,...)

Variables

int hud_first = 0
int hud_last = 0
int HUD_max_num_disp = 4
int hudlog_first = 0
int hudlog_num = 0
int hud_display_all = 0
int HUD_nmessages = 0
fix HUD_message_timer = 0
char HUD_messages [HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5]
char Displayed_background_message [HUD_MESSAGE_LENGTH] = ""
int Last_msg_ycrd = -1
int Last_msg_height = 6
int HUD_color = -1
int MSG_Playermessages = 0
int MSG_Noredundancy = 0

Function Documentation

void clear_background_messages void   ) 
 

void copy_background_rect int  left,
int  top,
int  right,
int  bot
 

void HUD_clear_messages  ) 
 

void HUD_init_message char *  format,
va_list  args
 

void hud_message int  class,
char *  format,
  ...
 

void HUD_render_message_frame  ) 
 

void mekh_hud_recall_msgs  ) 
 

void player_dead_message void   ) 
 


Variable Documentation

char Displayed_background_message[HUD_MESSAGE_LENGTH] = ""
 

int HUD_color = -1
 

int hud_display_all = 0
 

int hud_first = 0
 

int hud_last = 0
 

int HUD_max_num_disp = 4
 

fix HUD_message_timer = 0
 

char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5]
 

int HUD_nmessages = 0
 

int hudlog_first = 0
 

int hudlog_num = 0
 

int Last_msg_height = 6
 

int Last_msg_ycrd = -1
 

int MSG_Noredundancy = 0
 

int MSG_Playermessages = 0
 


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