#include <stdio.h>#include <string.h>#include <stdlib.h>#include <stdarg.h>#include "hudlog.h"#include "hudmsg.h"#include "inferno.h"#include "game.h"#include "screens.h"#include "gauges.h"#include "physics.h"#include "error.h"#include "menu.h"#include "mono.h"#include "collide.h"#include "newdemo.h"#include "player.h"#include "gamefont.h"#include "wall.h"#include "text.h"#include "args.h"Functions | |
| void | copy_background_rect (int left, int top, int right, int bot) |
| void | clear_background_messages (void) |
| void | HUD_clear_messages () |
| void | HUD_render_message_frame () |
| void | mekh_hud_recall_msgs () |
| void | HUD_init_message (char *format, va_list args) |
| void | player_dead_message (void) |
| void | hud_message (int class, char *format,...) |
Variables | |
| int | hud_first = 0 |
| int | hud_last = 0 |
| int | HUD_max_num_disp = 4 |
| int | hudlog_first = 0 |
| int | hudlog_num = 0 |
| int | hud_display_all = 0 |
| int | HUD_nmessages = 0 |
| fix | HUD_message_timer = 0 |
| char | HUD_messages [HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5] |
| char | Displayed_background_message [HUD_MESSAGE_LENGTH] = "" |
| int | Last_msg_ycrd = -1 |
| int | Last_msg_height = 6 |
| int | HUD_color = -1 |
| int | MSG_Playermessages = 0 |
| int | MSG_Noredundancy = 0 |
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1.4.6