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- w -
w :
interp.c
W_BACKGROUND :
window.c
W_CANVAS :
window.c
W_GADGET :
window.c
W_HEIGHT :
window.c
W_NEXT :
window.c
W_OLDCANVAS :
window.c
W_PREV :
window.c
W_TEXT_X :
window.c
W_TEXT_Y :
window.c
W_WIDTH :
window.c
W_X :
window.c
W_Y :
window.c
WALL_AUTO_DOOR_COLOR :
meddraw.c
WALL_AUTO_DOOR_LOCKED_COLOR :
meddraw.c
WALL_BLASTABLE :
wall.h
WALL_BLASTABLE_COLOR :
meddraw.c
WALL_BLASTED :
wall.h
WALL_CLOSED :
wall.h
WALL_DOOR :
wall.h
WALL_DOOR_AUTO :
wall.h
WALL_DOOR_CLOSED :
wall.h
WALL_DOOR_CLOSING :
wall.h
WALL_DOOR_COLOR :
meddraw.c
WALL_DOOR_INTERVAL :
wall.h
WALL_DOOR_LOCKED :
wall.h
WALL_DOOR_LOCKED_COLOR :
meddraw.c
WALL_DOOR_OPENED :
wall.h
WALL_DOOR_OPENING :
wall.h
WALL_DOOR_WAITING :
wall.h
WALL_HPS :
wall.h
WALL_ILLUSION :
wall.h
WALL_ILLUSION_COLOR :
meddraw.c
WALL_ILLUSION_OFF :
wall.h
WALL_IS_DOORWAY :
wall.h
WALL_LOUDNESS_SCALE :
collide.c
WALL_NORMAL :
wall.h
WALL_OPEN :
wall.h
WARNING_COLOR :
meddraw.c
WBACK :
segment.h
WBOTTOM :
segment.h
WCF_BLASTABLE :
wall.h
WCF_EXPLODES :
wall.h
WCF_HIDDEN :
wall.h
WCF_TMAP1 :
wall.h
WEAPON_DEFAULT_LIFETIME :
weapon.h
WEAPON_ID_CANNONBALL :
object.h
WEAPON_ID_LASER :
object.h
WEAPON_ID_MISSLE :
object.h
WEAPON_KEYS :
playsave.c
WEAPON_ORDER :
playsave.c
WEAPON_RENDER_BLOB :
weapon.h
WEAPON_RENDER_LASER :
weapon.h
WEAPON_RENDER_NONE :
weapon.h
WEAPON_RENDER_POLYMODEL :
weapon.h
WEAPON_RENDER_VCLIP :
weapon.h
WEAPON_TYPE_CANNON_BALL :
weapon.h
WEAPON_TYPE_MISSILE :
weapon.h
WEAPON_TYPE_STRONG_LASER :
weapon.h
WEAPON_TYPE_WEAK_LASER :
weapon.h
WFRONT :
segment.h
WHITE :
render.c
WHP_BLASTABLE :
wall.h
WHP_DOOR :
wall.h
WHP_NO_KEY :
wall.h
WHP_NOT_SPECIAL :
wall.h
WID_EXTERNAL :
wall.h
WID_EXTERNAL_FLAG :
wall.h
WID_FLY_FLAG :
wall.h
WID_ILLUSORY_WALL :
wall.h
WID_NO_WALL :
wall.h
WID_RENDER_FLAG :
wall.h
WID_RENDPAST_FLAG :
wall.h
WID_TRANSILLUSORY_WALL :
wall.h
WID_TRANSPARENT_WALL :
wall.h
WID_WALL :
wall.h
WIN32_LEAN_AND_MEAN :
mouse.c
,
key_arch.c
,
key_arch.h
,
digi.c
WIN_BORDER :
ui.h
WIN_DIALOG :
ui.h
WIN_FILLED :
ui.h
WIN_HEIGHT :
mouse.c
WIN_SAVE_BG :
ui.h
WIN_WIDTH :
mouse.c
WINDOW_H_DELTA :
game.c
WINDOW_MIN_W :
game.c
WINDOW_W_DELTA :
game.c
WINDOW_WIDTH :
automap.c
WIREFRAME :
ntmap.c
WLEFT :
segment.h
wp :
interp.c
WRIGHT :
segment.h
WRITE_TINY :
iff.c
WriteBuffer :
nocomlib.h
WriteChar :
nocomlib.h
WS_FADING_IN :
gauges.c
WS_FADING_OUT :
gauges.c
WS_SET :
gauges.c
WTOP :
segment.h
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