- S_FALSE
: mouse.c, key_arch.c
- S_MODE
: inferno.c
- S_OK
: mouse.c, key_arch.c
- SATELLITE_DIST
: endlevel.c
- SATELLITE_HEIGHT
: endlevel.c
- SATELLITE_WIDTH
: endlevel.c
- SAVE_FILE_ID
: playsave.c
- SAVED_GAME_VERSION
: playsave.c
- SB_ENERGY_GAUGE_H
: gauges.c
- SB_ENERGY_GAUGE_W
: gauges.c
- SB_ENERGY_GAUGE_X
: gauges.c
- SB_ENERGY_GAUGE_Y
: gauges.c
- SB_ENERGY_NUM_X
: gauges.c
- SB_ENERGY_NUM_Y
: gauges.c
- SB_GAUGE_BLUE_KEY
: gauges.c
- SB_GAUGE_BLUE_KEY_OFF
: gauges.c
- SB_GAUGE_BLUE_KEY_Y
: gauges.c
- SB_GAUGE_ENERGY
: gauges.c
- SB_GAUGE_GOLD_KEY
: gauges.c
- SB_GAUGE_GOLD_KEY_OFF
: gauges.c
- SB_GAUGE_GOLD_KEY_Y
: gauges.c
- SB_GAUGE_KEYS_X
: gauges.c
- SB_GAUGE_RED_KEY
: gauges.c
- SB_GAUGE_RED_KEY_OFF
: gauges.c
- SB_GAUGE_RED_KEY_Y
: gauges.c
- SB_LIVES_LABEL_X
: gauges.c
- SB_LIVES_LABEL_Y
: gauges.c
- SB_LIVES_X
: gauges.c
- SB_LIVES_Y
: gauges.c
- SB_PRIMARY_AMMO_X
: gauges.c
- SB_PRIMARY_AMMO_Y
: gauges.c
- SB_PRIMARY_W_BOX_BOT
: gauges.c
- SB_PRIMARY_W_BOX_LEFT
: gauges.c
- SB_PRIMARY_W_BOX_RIGHT
: gauges.c
- SB_PRIMARY_W_BOX_TOP
: gauges.c
- SB_PRIMARY_W_PIC_X
: gauges.c
- SB_PRIMARY_W_PIC_Y
: gauges.c
- SB_PRIMARY_W_TEXT_X
: gauges.c
- SB_PRIMARY_W_TEXT_Y
: gauges.c
- SB_SCORE_ADDED_RIGHT
: gauges.c
- SB_SCORE_ADDED_Y
: gauges.c
- SB_SCORE_LABEL_X
: gauges.c
- SB_SCORE_RIGHT
: gauges.c
- SB_SCORE_Y
: gauges.c
- SB_SECONDARY_AMMO_X
: gauges.c
- SB_SECONDARY_AMMO_Y
: gauges.c
- SB_SECONDARY_W_BOX_BOT
: gauges.c
- SB_SECONDARY_W_BOX_LEFT
: gauges.c
- SB_SECONDARY_W_BOX_RIGHT
: gauges.c
- SB_SECONDARY_W_BOX_TOP
: gauges.c
- SB_SECONDARY_W_PIC_X
: gauges.c
- SB_SECONDARY_W_PIC_Y
: gauges.c
- SB_SECONDARY_W_TEXT_X
: gauges.c
- SB_SECONDARY_W_TEXT_Y
: gauges.c
- SB_SHIELD_GAUGE_X
: gauges.c
- SB_SHIELD_GAUGE_Y
: gauges.c
- SB_SHIELD_NUM_X
: gauges.c
- SB_SHIELD_NUM_Y
: gauges.c
- SB_SHIP_GAUGE_X
: gauges.c
- SB_SHIP_GAUGE_Y
: gauges.c
- SCALE
: clip.h
- scalex
: scores.c
- scaley
: scores.c
- SCORES_FILENAME
: scores.c
- SCORES_FONT
: gamefont.h
- SCR_HEIGHT
: mouse.c
- SCR_WIDTH
: mouse.c
- SCREEN_EDITOR
: screens.h
- SCREEN_GAME
: screens.h
- SCREEN_MENU
: screens.h
- SCREENMODE
: inferno.c
- SECONDARY_AMMO_X
: gauges.c
- SECONDARY_AMMO_Y
: gauges.c
- SECONDARY_W_BOX_BOT
: gauges.c
- SECONDARY_W_BOX_LEFT
: gauges.c
- SECONDARY_W_BOX_RIGHT
: gauges.c
- SECONDARY_W_BOX_TOP
: gauges.c
- SECONDARY_W_PIC_X
: gauges.c
- SECONDARY_W_PIC_Y
: gauges.c
- SECONDARY_W_TEXT_X
: gauges.c
- SECONDARY_W_TEXT_Y
: gauges.c
- SECONDARY_WEAPON_NAMES
: text.h
- SECONDARY_WEAPON_NAMES_SHORT
: text.h
- SEG_PTR_2_NUM
: segment.h
- SEGMENT_IS_CONTROLCEN
: fuelcen.h
- SEGMENT_IS_FUELCEN
: fuelcen.h
- SEGMENT_IS_NOTHING
: fuelcen.h
- SEGMENT_IS_REPAIRCEN
: fuelcen.h
- SEGMENT_IS_ROBOTMAKER
: fuelcen.h
- SEGMOVE_PAD_ID
: editor.h
- SEGSIZE_PAD_ID
: editor.h
- SEGSIZEMODE_ALL
: editor.h
- SEGSIZEMODE_CURSIDE
: editor.h
- SEGSIZEMODE_EDGE
: editor.h
- SEGSIZEMODE_FREE
: editor.h
- SEGSIZEMODE_MAX
: editor.h
- SEGSIZEMODE_MIN
: editor.h
- SEGSIZEMODE_VERTEX
: editor.h
- SELECT_COLOR
: meddraw.c
- SEQ_DEV
: music.h
- SetDtr
: nocomlib.h
- SetRts
: nocomlib.h
- SEVERITY_ERROR
: mouse.c
- SEVERITY_SUCCESS
: mouse.c
- SHAREWARE_ENDING_FILENAME
: titles.c
- SHAREWARE_ENDING_LEVEL_NUM
: titles.c
- SHAREWARE_MAX_MESSAGE_LEN
: multi.h
- SHEIGHT
: gr.h
- SHIELD_GAUGE_H
: gauges.c
- SHIELD_GAUGE_W
: gauges.c
- SHIELD_GAUGE_X
: gauges.c
- SHIELD_GAUGE_Y
: gauges.c
- SHIELD_MAX
: powerup.c
- SHIELD_SCORE
: scores.h
- SHIP_GAUGE_X
: gauges.c
- SHIP_GAUGE_Y
: gauges.c
- SHORT_SEQUENCE
: endlevel.c
- SHOW_EXIT_PATH
: game.c
- SIDE_IS_QUAD
: segment.h
- SIDE_IS_TRI_02
: segment.h
- SIDE_IS_TRI_13
: segment.h
- SIDE_VIEW_FRAC
: med.c
- SILENT_SPREADFIRE_ID
: laser.h
- SIZEOF_FIX
: d_conv.h
- SIZEOF_FIXANG
: d_conv.h
- SIZEOF_INT
: d_conv.h
- SIZEOF_SHORT
: d_conv.h
- SIZEOF_VMS_ANGVEC
: d_conv.h
- SIZEOF_VMS_MATRIX
: d_conv.h
- SIZEOF_VMS_VECTOR
: d_conv.h
- SKIP_AI_COUNT
: aistruct.h
- SKIP_PLAYBACK
: newdemo.c
- SLIDE_SPEED
: automap.c
- SLIDER_LEFT
: newmenu.h
- SLIDER_MARKER
: newmenu.h
- SLIDER_MIDDLE
: newmenu.h
- SLIDER_RIGHT
: newmenu.h
- SM
: gr.h
- SM_H
: gr.h
- SM_ORIGINAL
: gr.h
- SM_W
: gr.h
- small
: rpcndr.h
- small_array_from_ndr
: rpcndr.h
- small_from_ndr
: rpcndr.h
- small_from_ndr_temp
: rpcndr.h
- SMALLVIEW_H
: editor.h
- SMALLVIEW_W
: editor.h
- SMART_GUN
: laser.c
- SMART_ID
: laser.h
- SMART_INDEX
: weapon.h
- SML_RETICLE_CROSS
: gauges.c
- SML_RETICLE_LAST
: gauges.c
- SML_RETICLE_PRIMARY
: gauges.c
- SML_RETICLE_SECONDARY
: gauges.c
- SMODE
: inferno.c
- SMODE_GR
: inferno.c
- SMODE_PRINT
: inferno.c
- SOF_LINK_TO_OBJ
: digi.c, alsadigi.c
- SOF_LINK_TO_POS
: digi.c, alsadigi.c
- SOF_PLAY_FOREVER
: digi.c, alsadigi.c
- SOF_PLAYING
: digi.c, alsadigi.c
- SOF_USED
: digi.c, alsadigi.c
- SONG_BRIEFING
: songs.h
- SONG_CREDITS
: songs.h
- SONG_ENDGAME
: songs.h
- SONG_ENDLEVEL
: songs.h
- SONG_LEVEL_MUSIC
: songs.h
- SONG_TITLE
: songs.h
- SORT2
: clip.h
- SORT_LIST_SIZE
: render.c
- SOUND_ALREADY_SELECTED
: sounds.h
- SOUND_BAD_SELECTION
: sounds.h
- SOUND_BADASS_EXPLOSION
: sounds.h
- SOUND_BIG_ENDLEVEL_EXPLOSION
: sounds.h
- SOUND_BOSS_SHARE_ATTACK
: sounds.h
- SOUND_BOSS_SHARE_DIE
: sounds.h
- SOUND_BOSS_SHARE_SEE
: sounds.h
- SOUND_BUFFER_SIZE
: digi.c, alsadigi.c
- SOUND_CHEATER
: sounds.h
- SOUND_CLOAK_OFF
: sounds.h
- SOUND_CONTROL_CENTER_DESTROYED
: sounds.h
- SOUND_CONTROL_CENTER_HIT
: sounds.h
- SOUND_CONTROL_CENTER_WARNING_SIREN
: sounds.h
- SOUND_COUNTDOWN_0_SECS
: sounds.h
- SOUND_COUNTDOWN_13_SECS
: sounds.h
- SOUND_COUNTDOWN_29_SECS
: sounds.h
- SOUND_DROP_BOMB
: sounds.h
- SOUND_EXPLODING_WALL
: sounds.h
- SOUND_FUSION_WARMUP
: sounds.h
- SOUND_GOOD_SELECTION_PRIMARY
: sounds.h
- SOUND_GOOD_SELECTION_SECONDARY
: sounds.h
- SOUND_HOMING_WARNING
: sounds.h
- SOUND_HOSTAGE_RESCUED
: sounds.h
- SOUND_HUD_KILL
: sounds.h
- SOUND_HUD_MESSAGE
: sounds.h
- SOUND_INVULNERABILITY_OFF
: sounds.h
- SOUND_LASER_FIRED
: sounds.h
- SOUND_LASER_HIT_CLUTTER
: sounds.h
- SOUND_MAX_VOLUME
: digi.c, alsadigi.c
- SOUND_MINE_BLEW_UP
: sounds.h
- SOUND_NASTY_ROBOT_HIT_1
: sounds.h
- SOUND_NASTY_ROBOT_HIT_2
: sounds.h
- SOUND_PLAYER_GOT_HIT
: sounds.h
- SOUND_PLAYER_HIT_WALL
: sounds.h
- SOUND_REFUEL_STATION_GIVING_FUEL
: sounds.h
- SOUND_ROBOT_DESTROYED
: sounds.h
- SOUND_ROBOT_HIT
: sounds.h
- SOUND_ROBOT_HIT_PLAYER
: sounds.h
- SOUND_TUNNEL_EXPLOSION
: sounds.h
- SOUND_VOLATILE_WALL_HISS
: sounds.h
- SOUND_VOLATILE_WALL_HIT
: sounds.h
- SOUND_WEAPON_HIT_BLASTABLE
: sounds.h
- SOUND_WEAPON_HIT_DOOR
: sounds.h
- speedtest_on
: menu.c
- SPREADFIRE_ID
: laser.h
- SPREADFIRE_INDEX
: weapon.h
- SQUARE
: palette.c
- SS_REPAIR_CENTER
: segment.h
- stackavail
: u_mem.h
- STANDARD_EXPL_DELAY
: collide.c
- STATE_COMPATIBLE_VERSION
: state.c
- STATE_ERR
: ip_base.h
- STATE_INEEDINFO
: ip_base.h
- STATE_NEED_RESEND
: ip_base.h
- STATE_RELAYREPLY
: ip_base.h
- STATE_SENDINGINFO
: ip_base.h
- STATE_VALID_STATES
: ip_base.h
- STATE_VERSION
: state.c
- STATION_DIST
: endlevel.c
- STATUS_H
: editor.h
- STATUS_W
: editor.h
- STATUS_X
: editor.h
- STATUS_Y
: editor.h
- STOPPED
: music.h
- strcmpi
: strutil.c
- strdup
: u_mem.h
- STRING_LENGTH
: medrobot.c
- SUBMODE
: aistruct.h
- SUBTITLE_FONT
: newmenu.c
- SUCCEEDED
: mouse.c, key_arch.c
- SUPER_MECH_MISS
: laser.h
- SUPER_MISSILE
: gameseq.h
- SUPER_SEEKER
: gameseq.h
- SUPER_SHOCKWAVE
: gameseq.h
- SUPER_SMARTBOMB
: gameseq.h
- SUSP_NONE
: game.h
- SUSP_ROBOTS
: game.h
- SUSP_WEAPONS
: game.h
- SWAP
: fixseg.c
- swap
: meddraw.c
- swapint
: byteswap.h
- swapshort
: byteswap.h
- SWIDTH
: gr.h
Generated on Mon Aug 28 20:55:37 2006 for D1X-Rebirth by
1.4.6