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- p -
p3_x :
3d.h
p3_y :
3d.h
p3_z :
3d.h
PA_NEARBY_ROBOT_FIRED :
aistruct.h
PA_PLAYER_COLLISION :
aistruct.h
PA_WEAPON_ROBOT_COLLISION :
aistruct.h
PA_WEAPON_WALL_COLLISION :
aistruct.h
PAD_WIDTH :
med.c
PAD_WIDTH1 :
med.c
PAD_X :
editor.h
PAD_Y :
editor.h
Page :
automap.c
PAL2Tb :
ogl_init.h
PAL2Tg :
ogl_init.h
PAL2Tr :
ogl_init.h
PALETTE_FLASH_ADD :
game.h
PALETTE_FLASH_SET :
game.h
PARALLAX :
aipath.c
,
ai.c
PATH_DIR :
aistruct.h
PATH_MAX :
playsave.c
pbm_sig :
iff.c
PCCODE :
texmerge.c
PCX_ERROR_MEMORY :
pcx.h
PCX_ERROR_NO_HEADER :
pcx.h
PCX_ERROR_NO_PALETTE :
pcx.h
PCX_ERROR_NONE :
pcx.h
PCX_ERROR_OPENING :
pcx.h
PCX_ERROR_READING :
pcx.h
PCX_ERROR_WRITING :
pcx.h
PCX_ERROR_WRONG_VERSION :
pcx.h
PERSPECTIVE :
ntmap.c
PF_BOUNCE :
object.h
PF_LEVELLING :
object.h
PF_LS :
3d.h
PF_OVERFLOW :
3d.h
PF_PERSISTENT :
object.h
PF_PROJECTED :
3d.h
PF_STICK :
object.h
PF_TEMP_POINT :
3d.h
PF_TURNROLL :
object.h
PF_USES_THRUST :
object.h
PF_UVS :
3d.h
PF_WIGGLE :
object.h
PH_SCALE :
kconfig.c
PIGGY_BUFFER_SIZE :
piggy.c
PIGGY_PAGE_IN :
piggy.h
PIGGY_USE_PAGING :
settings.h
PITCH_DEFAULT :
automap.c
PLAINSEG_COLOR :
meddraw.c
PLANE_DIST_TOLERANCE :
gameseg.c
PLASMA_ID :
laser.h
PLASMA_INDEX :
weapon.h
PLAYER_AWARENESS_INITIAL_TIME :
ai.h
PLAYER_COLOR :
meddraw.c
PLAYER_FLAGS_AFTERBURNER :
player.h
PLAYER_FLAGS_BLUE_KEY :
player.h
PLAYER_FLAGS_CLOAKED :
player.h
PLAYER_FLAGS_GOLD_KEY :
player.h
PLAYER_FLAGS_IMMATERIAL :
player.h
PLAYER_FLAGS_INVULNERABLE :
player.h
PLAYER_FLAGS_MAP_ALL :
player.h
PLAYER_FLAGS_MAP_ALL_CHEAT :
player.h
PLAYER_FLAGS_MAP_ENEMIES :
player.h
PLAYER_FLAGS_QUAD_LASERS :
player.h
PLAYER_FLAGS_RADAR_ENEMIES :
player.h
PLAYER_FLAGS_RADAR_POWERUPS :
player.h
PLAYER_FLAGS_RED_KEY :
player.h
PLAYER_SMART_HOMING_ID :
laser.h
PLAYER_STRUCT_VERSION :
player.h
PLAYING :
music.h
PM_COMPATIBLE_VERSION :
polyobj.c
PM_OBJFILE_VERSION :
polyobj.c
pof_cfseek :
polyobj.c
PortClose :
nocomlib.h
PortOpenGreenleafFast :
nocomlib.h
PORTSHIFT_TOLERANCE :
ip_base.h
,
ipx_udp.c
POW_CLOAK :
powerup.h
POW_ENERGY :
powerup.h
POW_EXTRA_LIFE :
powerup.h
POW_FULL_MAP :
powerup.h
POW_FUSION_WEAPON :
powerup.h
POW_HEADLIGHT :
powerup.h
POW_HOMING_AMMO_1 :
powerup.h
POW_HOMING_AMMO_4 :
powerup.h
POW_INVULNERABILITY :
powerup.h
POW_KEY_BLUE :
powerup.h
POW_KEY_GOLD :
powerup.h
POW_KEY_RED :
powerup.h
POW_LASER :
powerup.h
POW_MEGA_WEAPON :
powerup.h
POW_MEGAWOW :
powerup.h
POW_MISSILE_1 :
powerup.h
POW_MISSILE_4 :
powerup.h
POW_PLASMA_WEAPON :
powerup.h
POW_PROXIMITY_WEAPON :
powerup.h
POW_QUAD_FIRE :
powerup.h
POW_RADAR_POWERUPS :
powerup.h
POW_RADAR_ROBOTS :
powerup.h
POW_SHIELD_BOOST :
powerup.h
POW_SMARTBOMB_WEAPON :
powerup.h
POW_SPREADFIRE_WEAPON :
powerup.h
POW_TURBO :
powerup.h
POW_VULCAN_AMMO :
powerup.h
POW_VULCAN_WEAPON :
powerup.h
POWERUP_NAME_LENGTH :
powerup.h
PRIMARY_AMMO_X :
gauges.c
PRIMARY_AMMO_Y :
gauges.c
PRIMARY_W_BOX_BOT :
gauges.c
PRIMARY_W_BOX_LEFT :
gauges.c
PRIMARY_W_BOX_RIGHT :
gauges.c
PRIMARY_W_BOX_TOP :
gauges.c
PRIMARY_W_PIC_X :
gauges.c
PRIMARY_W_PIC_Y :
gauges.c
PRIMARY_W_TEXT_X :
gauges.c
PRIMARY_W_TEXT_Y :
gauges.c
PRIMARY_WEAPON_NAMES :
text.h
PRIMARY_WEAPON_NAMES_SHORT :
text.h
PROP_MOTIF_WM_HINTS_ELEMENTS :
glx.c
PROXIMITY_GUN :
laser.c
PROXIMITY_ID :
laser.h
PROXIMITY_INDEX :
weapon.h
PTR_H :
mouse.c
PTR_W :
mouse.c
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