Here is a list of all file members with links to the files they belong to:
- Table8to32
: grdef.h
- TABLE_CREATION
: kconfig.c
- TABLE_SIZE
: fixc.c
- teleport_boss()
: ai.c
- temp_points
: clipper.c
- temp_reset_stuff_on_level()
: game.c
- terrain_bitmap
: endlevel.h, endlevel.c
- terrain_bm
: terrain.c
- terrain_bm_instance
: endlevel.c
- terrain_outline
: terrain.c
- Test1()
: kfuncs.c
- Test2()
: kfuncs.c
- Test3()
: kfuncs.c
- test_anim_states()
: game.c
- Test_bitmap_data
: gr.h
- test_create_all_anchors()
: kfuncs.c
- test_create_all_paths()
: kfuncs.c
- test_create_n_segment_path()
: kfuncs.c
- test_create_path()
: kfuncs.c
- test_create_path_many()
: kfuncs.c
- test_fade()
: med.c
- TEST_PAD_ID
: editor.h
- test_rotate_bitmap()
: gr.h
- test_sound_num
: game.c
- tex_format_supported()
: ogl.c
- tex_format_verify()
: ogl.c
- tex_set_size()
: ogl.c
- tex_set_size1()
: ogl.c
- texbuf
: ogl.c, ogl_init.h
- TexDecreaseTiling()
: kdefs.h, texture.c
- TexFlipX()
: kdefs.h, texture.c
- TexFlipY()
: kdefs.h, texture.c
- TexIncreaseTiling()
: kdefs.h, texture.c
- Texmap4_ptrs
: ntmap.c, texmap.h
- Texmap_ptrs
: ntmap.c, texmap.h
- texmerge_close()
: texmerge.h, texmerge.c
- texmerge_flush()
: texmerge.h, texmerge.c
- texmerge_get_cached_bitmap()
: texmerge.h, texmerge.c
- texmerge_init()
: texmerge.h, texmerge.c
- texpage_close()
: texpage.h, texpage.c
- texpage_display_name()
: texpage.c
- texpage_do()
: texpage.h, texpage.c
- texpage_goto_effects()
: texpage.c
- texpage_goto_first()
: texpage.h, texpage.c
- texpage_goto_lights()
: texpage.c
- texpage_goto_metals()
: texpage.c
- texpage_goto_next()
: texpage.c
- texpage_goto_prev()
: texpage.c
- texpage_grab_current()
: texpage.h, texpage.c
- texpage_init()
: texpage.h, texpage.c
- texpage_print_name()
: texpage.c
- texpage_redraw()
: texpage.c
- texpage_show_current()
: texpage.c
- TexRotate90Degrees()
: kdefs.h, texture.c
- TexRotateLeft()
: kdefs.h, texture.c
- TexRotateLeftBig()
: kdefs.h, texture.c
- TexRotateRight()
: kdefs.h, texture.c
- TexRotateRightBig()
: kdefs.h, texture.c
- TexSelectActiveEdge()
: kdefs.h, texture.c
- TexSetDefault()
: kdefs.h, texture.c
- TexSlideDown()
: kdefs.h, texture.c
- TexSlideDownBig()
: kdefs.h, texture.c
- TexSlideLeft()
: kdefs.h, texture.c
- TexSlideLeftBig()
: kdefs.h, texture.c
- TexSlideRight()
: kdefs.h, texture.c
- TexSlideRightBig()
: kdefs.h, texture.c
- TexSlideUp()
: kdefs.h, texture.c
- TexSlideUpBig()
: kdefs.h, texture.c
- TexStretchCommon()
: texture.c
- TexStretchDown()
: kdefs.h, texture.c
- TexStretchUp()
: kdefs.h, texture.c
- text
: text.c
- TEXT_EXTRA_HEIGHT
: message.c
- TEXT_FONT
: scores.c, newmenu.c
- Text_string
: text.h, text.c
- texture_howmany
: group.c
- texture_list
: polyobj.h, polyobj.c
- texture_list_index
: polyobj.h, polyobj.c
- texture_map_flat()
: tmapflat.c, texmapl.h
- texture_map_hyp_lin_v()
: texmap.h
- texture_map_lin_lin_sky()
: texmap.h
- texture_map_lin_lin_sky_v()
: texmap.h
- texture_offset
: group.c
- TEXTURE_PAD_ID
: editor.h
- texture_sizeof
: group.c
- TextureEffects
: texpage.h, texpage.c
- TextureLights
: texpage.h, texpage.c
- TextureMetals
: texpage.h, texpage.c
- TexturePage
: texpage.c
- Textures
: textures.h, mglobal.c
- the_time
: autosave.c
- thread_id
: alsadigi.c
- THUMBNAIL_H
: state.c
- THUMBNAIL_W
: state.c
- Time
: medwall.c, medrobot.c, ehostage.c
- time_out_value
: gameseq.c
- TimedAutosave()
: editor.h, autosave.c
- timer_close()
: timer.h, timer.c
- TIMER_FREQUENCY
: timer.h
- timer_get_approx_seconds
: timer.h
- timer_get_fixed_seconds()
: timer.h, timer.c
- timer_get_fixed_secondsX
: timer.h
- timer_init()
: timer.h, timer.c, init.c, timer.c, init.c
- timer_paused
: game.c
- timer_rate
: joystick.c
- Timer_save_flag
: autosave.c
- timer_set_function()
: timer.h
- timer_set_rate()
: timer.h
- tiny_sig
: iff.c
- TITLE_FONT
: newmenu.c
- title_font
: credits.c
- title_save_game()
: titles.c
- Tmap1
: ntmap.c
- tmap_drawer_ptr
: ogl.c, draw.c
- tmap_filename
: texpage.c
- tmap_flat_color
: texmapl.h, ntmap.c
- tmap_flat_cthru_table
: texmapl.h, ntmap.c
- Tmap_flat_flag
: ntmap.c
- tmap_flat_shade_value
: texmapl.h, ntmap.c
- tmap_scanline_flat()
: tmapflat.c
- tmap_xlate_table
: gamemine.h
- TmapBox
: texpage.c
- TMAPBOX_H
: editor.h
- TMAPBOX_W
: editor.h
- TMAPBOX_X
: editor.h
- TMAPBOX_Y
: editor.h
- TMAPCURBOX_X
: editor.h
- TMAPCURBOX_Y
: editor.h
- TmapCurrent
: texpage.c
- TmapInfo
: bm.h, bm.c
- TmapnameCanvas
: texpage.c
- TMAPS_PER_PAGE
: texpage.c
- TMI_VOLATILE
: bm.h
- TNUM_ACCELERATE
: text.h
- TNUM_AUTOMAP
: text.h
- TNUM_BANK_LEFT
: text.h
- TNUM_BANK_LR
: text.h
- TNUM_BANK_ON
: text.h
- TNUM_BANK_RIGHT
: text.h
- TNUM_BTN_1
: text.h
- TNUM_BTN_2
: text.h
- TNUM_BTN_3
: text.h
- TNUM_BTN_4
: text.h
- TNUM_CRUISE_FASTER
: text.h
- TNUM_CRUISE_OFF
: text.h
- TNUM_CRUISE_SLOWER
: text.h
- TNUM_CYCLE_P_TOGGLE
: text.h
- TNUM_CYCLE_S_TOGGLE
: text.h
- TNUM_DOWN
: text.h
- TNUM_DROP_BOMB
: text.h
- TNUM_F_B
: text.h
- TNUM_FIRE_FLARE
: text.h
- TNUM_FIRE_PRIMARY
: text.h
- TNUM_FIRE_SECONDARY
: text.h
- TNUM_HAT2_D
: text.h
- TNUM_HAT2_L
: text.h
- TNUM_HAT2_R
: text.h
- TNUM_HAT2_U
: text.h
- TNUM_HAT_D
: text.h
- TNUM_HAT_L
: text.h
- TNUM_HAT_R
: text.h
- TNUM_HAT_U
: text.h
- TNUM_L_R
: text.h
- TNUM_LEFT
: text.h
- TNUM_MID
: text.h
- TNUM_N
: text.h
- TNUM_PITCH_BACKWARD
: text.h
- TNUM_PITCH_FORWARD
: text.h
- TNUM_PITCH_UD
: text.h
- TNUM_PRIMARY_1
: text.h
- TNUM_PRIMARY_2
: text.h
- TNUM_PRIMARY_3
: text.h
- TNUM_PRIMARY_4
: text.h
- TNUM_PRIMARY_5
: text.h
- TNUM_PRIMARY_CYCLE
: text.h
- TNUM_REAR_VIEW
: text.h
- TNUM_REVERSE
: text.h
- TNUM_RIGHT
: text.h
- TNUM_SECONDARY_1
: text.h
- TNUM_SECONDARY_2
: text.h
- TNUM_SECONDARY_3
: text.h
- TNUM_SECONDARY_4
: text.h
- TNUM_SECONDARY_5
: text.h
- TNUM_SECONDARY_CYCLE
: text.h
- TNUM_SLIDE_DOWN
: text.h
- TNUM_SLIDE_LEFT
: text.h
- TNUM_SLIDE_LR
: text.h
- TNUM_SLIDE_ON
: text.h
- TNUM_SLIDE_RIGHT
: text.h
- TNUM_SLIDE_UD
: text.h
- TNUM_SLIDE_UP
: text.h
- TNUM_THROTTLE
: text.h
- TNUM_TRIG
: text.h
- TNUM_TURN_LEFT
: text.h
- TNUM_TURN_LR
: text.h
- TNUM_TURN_RIGHT
: text.h
- TNUM_UP
: text.h
- TNUM_X1
: text.h
- TNUM_X2
: text.h
- TNUM_Y
: text.h
- TNUM_Y1
: text.h
- TNUM_Y2
: text.h
- toggle_cockpit()
: game.c
- toggle_hud_log()
: hudlog.h, hudlog.c
- toggle_outline_mode()
: render.h, render.c
- toggle_show_only_curside()
: render.h, render.c
- Toggle_var
: game.c
- ToggleAutosave()
: kdefs.h, medmisc.c
- ToggleBottom()
: kdefs.h, segment.c
- ToggleChaseMode()
: kdefs.h, kview.c
- ToggleCoordAxes()
: medmisc.h, medmisc.c
- ToggleDrawAllSegments()
: medmisc.h, medmisc.c
- ToggleLighting()
: med.c
- ToggleLockstep()
: medmisc.h, medmisc.c
- ToggleLockViewToCursegp()
: medmisc.h, medmisc.c
- ToggleOutlineMode()
: med.c
- ToggleSegSizeMode()
: kdefs.h, ksegsize.c
- TOLOWER
: mglobal.c
- TopView
: editor.h
- Total_normals
: seguvs.c
- Total_pixels
: render.c
- Total_retries
: physics.c
- Total_sims
: physics.c
- trace_segs()
: gameseg.c
- track_track_goal()
: laser.c
- tracks_used
: cdplay.c
- transition_segnum
: endlevel.c
- TRANSPARENCY_COLOR
: gr.h
- Transparency_color
: scale.c
- Transparency_on
: ntmap.c, texmap.h
- tree_into_ndr()
: rpcndr.h
- tree_peek_ndr()
: rpcndr.h
- tree_size_ndr()
: rpcndr.h
- TRIGGER_04
: nocomlib.h
- trigger_add_to_Markedside()
: eswitch.c
- TRIGGER_COLOR
: meddraw.c
- TRIGGER_CONTROL_DOORS
: switch.h
- TRIGGER_CONTROL_ROBOTS
: switch.h
- TRIGGER_DAMAGE_COLOR
: meddraw.c
- TRIGGER_DEFAULT
: switch.h
- TRIGGER_DELAY_DOOR
: switch.h
- TRIGGER_DELAY_ZAPS
: switch.h
- TRIGGER_ENERGY_DRAIN
: switch.h
- TRIGGER_EXIT
: switch.h
- TRIGGER_ILLUSION_OFF
: switch.h
- TRIGGER_ILLUSION_ON
: switch.h
- trigger_init()
: switch.h
- trigger_matcen()
: fuelcen.h, fuelcen.c
- TRIGGER_MATCEN
: switch.h
- TRIGGER_ON
: switch.h
- TRIGGER_ONE_SHOT
: switch.h
- trigger_remove()
: eswitch.h, eswitch.c
- trigger_remove_flag_from_Markedside()
: eswitch.c
- TRIGGER_SECRET_EXIT
: switch.h
- TRIGGER_SHIELD_DAMAGE
: switch.h
- trigger_turn_all_ON()
: eswitch.c
- TriggerFlag
: eswitch.c
- Triggers
: switch.h, switch.c
- triggers_frame_process()
: switch.h, switch.c
- triggers_howmany
: loadrdl.h, gamesave.c
- triggers_offset
: loadrdl.h, gamesave.c
- triggers_sizeof
: loadrdl.h, gamesave.c
- true
: loadgl.h
- Tulate_min_dot
: render.c
- TURBO_SCORE
: scores.h
- turn_off_ai_dump()
: ai.c
- TURNROLL_SCALE
: physics.c
- tv_old
: timer.c
- TVIEW_H
: editor.h
- TVIEW_W
: editor.h
- TVIEW_X
: editor.h
- TVIEW_Y
: editor.h
- Two_sides_to_edge
: render.c
- TXT_10TH
: text.h
- TXT_1ST
: text.h
- TXT_2ND
: text.h
- TXT_3DMAX
: text.h
- TXT_3RD
: text.h
- TXT_4TH
: text.h
- TXT_5TH
: text.h
- TXT_6TH
: text.h
- TXT_7TH
: text.h
- TXT_8TH
: text.h
- TXT_9TH
: text.h
- TXT_ABORT_AUTODEMO
: text.h
- TXT_ABORT_GAME
: text.h
- TXT_ACCELERATE
: text.h
- TXT_ACCEPT
: text.h
- TXT_ACCEPT_SAVE
: text.h
- TXT_ACCESS_DENIED
: text.h
- TXT_ACCESS_GRANTED
: text.h
- TXT_ACTIVE_GAMES
: text.h
- TXT_ALL_KEYS
: text.h
- TXT_ALREADY_ARE
: text.h
- TXT_ALREADY_EXISTS
: text.h
- TXT_ALREADY_HAVE
: text.h
- TXT_ALREADY_HAVE_THE
: text.h
- TXT_ANARCHY
: text.h
- TXT_ANARCHY_ONLY_MISSION
: text.h
- TXT_ANARCHY_W_ROBOTS
: text.h
- TXT_ANSWER_MODEM
: text.h
- TXT_ANY_BUTTON
: text.h
- TXT_ANY_LEVEL
: text.h
- TXT_AUTOMAP
: text.h
- TXT_AVAILABLE_MEMORY
: text.h
- TXT_AXES
: text.h
- TXT_AXIS
: text.h
- TXT_BANK_LEFT
: text.h
- TXT_BANK_LR
: text.h
- TXT_BANK_ON
: text.h
- TXT_BANK_RIGHT
: text.h
- TXT_BAUD
: text.h
- TXT_BAUD_GREATER_9600
: text.h
- TXT_BAUD_RATE
: text.h
- TXT_BLUE
: text.h
- TXT_BOOSTED_TO
: text.h
- TXT_BRIGHTNESS
: text.h
- TXT_BTN_1
: text.h
- TXT_BTN_2
: text.h
- TXT_BTN_3
: text.h
- TXT_BTN_4
: text.h
- TXT_BUSY
: text.h
- TXT_BUTTONS
: text.h
- TXT_BYTE_STR
: text.h
- TXT_CAL_JOYSTICK
: text.h
- TXT_CALIBRATE
: text.h
- TXT_CANNOT_SET_SCREEN
: text.h
- TXT_CANT_INIT_GFX
: text.h
- TXT_CANT_OPEN_DOOR
: text.h
- TXT_CANT_PAUSE
: text.h
- TXT_CANT_PLAYBACK
: text.h
- TXT_CARRIER_LOST
: text.h
- TXT_CENTER
: text.h
- TXT_CHANGE_PILOTS
: text.h
- TXT_CHEATER
: text.h
- TXT_CHEATS_ENABLED
: text.h
- TXT_CHECK_VERSION
: text.h
- TXT_CHOOSE_INPUT
: text.h
- TXT_CLOAK
: text.h
- TXT_CLOAKED
: text.h
- TXT_CLOAKING_DEVICE
: text.h
- TXT_CLOSE_LINK
: text.h
- TXT_CLOSED_GAME
: text.h
- TXT_CLOSED_LINK
: text.h
- TXT_CNTRLCEN_INVUL
: text.h
- TXT_COM_BASE
: text.h
- TXT_COM_CUSTOM_SETTINGS
: text.h
- TXT_COM_IRQ
: text.h
- TXT_COM_SETTINGS
: text.h
- TXT_COMMAND_LINE_0
: text.h
- TXT_COMMAND_LINE_1
: text.h
- TXT_COMMAND_LINE_10
: text.h
- TXT_COMMAND_LINE_11
: text.h
- TXT_COMMAND_LINE_12
: text.h
- TXT_COMMAND_LINE_13
: text.h
- TXT_COMMAND_LINE_14
: text.h
- TXT_COMMAND_LINE_15
: text.h
- TXT_COMMAND_LINE_16
: text.h
- TXT_COMMAND_LINE_17
: text.h
- TXT_COMMAND_LINE_18
: text.h
- TXT_COMMAND_LINE_2
: text.h
- TXT_COMMAND_LINE_3
: text.h
- TXT_COMMAND_LINE_4
: text.h
- TXT_COMMAND_LINE_5
: text.h
- TXT_COMMAND_LINE_6
: text.h
- TXT_COMMAND_LINE_7
: text.h
- TXT_COMMAND_LINE_8
: text.h
- TXT_COMMAND_LINE_9
: text.h
- TXT_COMPLETE
: text.h
- TXT_CONCUSSION
: text.h
- TXT_CONNECT
: text.h
- TXT_CONNECT_LOST
: text.h
- TXT_CONSISTENCY_ERROR
: text.h
- TXT_CONTINUE
: text.h
- TXT_CONTROL_CYBERMAN
: text.h
- TXT_CONTROL_DESTROYED
: text.h
- TXT_CONTROL_FSTICKPRO
: text.h
- TXT_CONTROL_GGAMEPAD
: text.h
- TXT_CONTROL_JOYSTICK
: text.h
- TXT_CONTROL_KEYBOARD
: text.h
- TXT_CONTROL_MOUSE
: text.h
- TXT_CONTROL_THRUSTFCS
: text.h
- TXT_CONTROLS
: text.h
- TXT_CONTROLS_
: text.h
- TXT_COOL_SAYING
: text.h
- TXT_COOPERATIVE
: text.h
- TXT_COPYRIGHT
: text.h
- TXT_COULDNT
: text.h
- TXT_CREATE_NEW
: text.h
- TXT_CREDITS
: text.h
- TXT_CRUISE
: text.h
- TXT_CRUISE_FASTER
: text.h
- TXT_CRUISE_OFF
: text.h
- TXT_CRUISE_SLOWER
: text.h
- TXT_CURRENT_IPX_SOCKET
: text.h
- TXT_CUST_ABOVE
: text.h
- TXT_CUST_KEYBOARD
: text.h
- TXT_DEATHS
: text.h
- TXT_DEBRIS_AMOUNT
: text.h
- TXT_DEF_MACRO_1
: text.h
- TXT_DEF_MACRO_2
: text.h
- TXT_DEF_MACRO_3
: text.h
- TXT_DEF_MACRO_4
: text.h
- TXT_DEFINE_MACRO
: text.h
- TXT_DELETE_DEMO
: text.h
- TXT_DELETE_PILOT
: text.h
- TXT_DEMO_CORRUPT
: text.h
- TXT_DEMO_ERR_READING
: text.h
- TXT_DEMO_NO_SPACE
: text.h
- TXT_DEMO_OLD
: text.h
- TXT_DEMO_OLD_CORRUPT
: text.h
- TXT_DEMO_PLAYBACK
: text.h
- TXT_DEMO_RECORDING
: text.h
- TXT_DEMO_SAVE_BAD
: text.h
- TXT_DEMO_SAVE_NOSPACE
: text.h
- TXT_DEMO_SIZE
: text.h
- TXT_DEMO_USE_LETTERS
: text.h
- TXT_DEMO_WRITE_ERROR
: text.h
- TXT_DESCENT_NO_MATCH
: text.h
- TXT_DESCRIPTION
: text.h
- TXT_DESTROYED
: text.h
- TXT_DETAIL_1
: text.h
- TXT_DETAIL_2
: text.h
- TXT_DETAIL_3
: text.h
- TXT_DETAIL_4
: text.h
- TXT_DETAIL_5
: text.h
- TXT_DETAIL_CUSTOM
: text.h
- TXT_DETAIL_CUSTOM_
: text.h
- TXT_DETAIL_LEVEL
: text.h
- TXT_DETAIL_LEVELS
: text.h
- TXT_DIAL_MODEM
: text.h
- TXT_DIALING
: text.h
- TXT_DIED_IN_MINE
: text.h
- TXT_DIFFICULTY
: text.h
- TXT_DIFFICULTY_1
: text.h
- TXT_DIFFICULTY_2
: text.h
- TXT_DIFFICULTY_3
: text.h
- TXT_DIFFICULTY_4
: text.h
- TXT_DIFFICULTY_5
: text.h
- TXT_DIFFICULTY_LEVEL
: text.h
- TXT_DISCONNECTING
: text.h
- TXT_DONE
: text.h
- TXT_DONT_HAVE
: text.h
- TXT_DONT_HAVE_AMMO
: text.h
- TXT_DOS_VERSION_1
: text.h
- TXT_DOS_VERSION_2
: text.h
- TXT_DOWN
: text.h
- TXT_DROP_BOMB
: text.h
- TXT_DUMPING_SCREEN
: text.h
- TXT_DUPLICATE_NAME
: text.h
- TXT_EDIT_PHONE_ENTRY
: text.h
- TXT_EDIT_PHONEBOOK
: text.h
- TXT_EMPTY
: text.h
- TXT_ENERGY
: text.h
- TXT_ENERGY_BONUS
: text.h
- TXT_ENTER_NUMBER_DIAL
: text.h
- TXT_ENTER_PILOT_NAME
: text.h
- TXT_ENTER_TO_CONT
: text.h
- TXT_ERR_LOADING_GAME
: text.h
- TXT_ERR_MODEM_RETURN
: text.h
- TXT_ERR_SER_SETTINGS
: text.h
- TXT_ERROR
: text.h
- TXT_ERROR_GRAPHICS
: text.h
- TXT_ERROR_IPX
: text.h
- TXT_ERROR_PLR_VERSION
: text.h
- TXT_ERROR_SELECTOR
: text.h
- TXT_ERROR_SERIAL_CFG
: text.h
- TXT_ERROR_SERIAL_LOCK
: text.h
- TXT_ERROR_SERIAL_LOCK_2
: text.h
- TXT_ERROR_WRITING_PLR
: text.h
- TXT_ESC_ABORT
: text.h
- TXT_EXIT_SEQUENCE
: text.h
- TXT_EXIT_WILL_CLOSE
: text.h
- TXT_EXTERNAL_CONTROL
: text.h
- TXT_EXTRA_LIFE
: text.h
- TXT_F_B
: text.h
- TXT_FAILED_TO_NEGOT
: text.h
- TXT_FATAL_ERROR_LEVEL
: text.h
- TXT_FCS
: text.h
- TXT_FIRE_FLARE
: text.h
- TXT_FIRE_PRIMARY
: text.h
- TXT_FIRE_SECONDARY
: text.h
- TXT_FORWARD
: text.h
- TXT_FOUND
: text.h
- TXT_FULL_RESCUE_BONUS
: text.h
- TXT_FULL_SHIELDS
: text.h
- TXT_FX_VOLUME
: text.h
- TXT_GAME_FULL
: text.h
- TXT_GAME_OVER
: text.h
- TXT_HANDLES_1
: text.h
- TXT_HANDLES_2
: text.h
- TXT_HANDLES_3
: text.h
- TXT_HANGUP_MODEM
: text.h
- TXT_HAS_DEST_CONTROL
: text.h
- TXT_HAS_ESCAPED
: text.h
- TXT_HAS_FOUND_SECRET
: text.h
- TXT_HAS_LEFT_THE_GAME
: text.h
- TXT_HAT2_D
: text.h
- TXT_HAT2_L
: text.h
- TXT_HAT2_R
: text.h
- TXT_HAT2_U
: text.h
- TXT_HAT_D
: text.h
- TXT_HAT_L
: text.h
- TXT_HAT_R
: text.h
- TXT_HAT_U
: text.h
- TXT_HAVE_NO
: text.h
- TXT_HELP
: text.h
- TXT_HELP_1TO5
: text.h
- TXT_HELP_6TO10
: text.h
- TXT_HELP_ALT_F2
: text.h
- TXT_HELP_ALT_F3
: text.h
- TXT_HELP_ESC
: text.h
- TXT_HELP_F2
: text.h
- TXT_HELP_F3
: text.h
- TXT_HELP_F4
: text.h
- TXT_HELP_F5
: text.h
- TXT_HELP_MINUSPLUS
: text.h
- TXT_HELP_PAUSE
: text.h
- TXT_HELP_PRTSCN
: text.h
- TXT_HELP_TO_VIEW
: text.h
- TXT_HIGH_SCORE
: text.h
- TXT_HIGH_SCORES
: text.h
- TXT_HOMING
: text.h
- TXT_HOSTAGE_BONUS
: text.h
- TXT_HOSTAGE_RESCUED
: text.h
- TXT_I_AM_A
: text.h
- TXT_IGLASSES
: text.h
- TXT_IGLASSES_ERROR_1
: text.h
- TXT_IGLASSES_INIT
: text.h
- TXT_IGLASSES_ON
: text.h
- TXT_IMPORTANT_NOTE
: text.h
- TXT_IN_PROGRESS
: text.h
- TXT_INIT_VICTOR
: text.h
- TXT_INITIALIZING_CRIT
: text.h
- TXT_INITIALIZING_DPMI
: text.h
- TXT_INITIALIZING_GRAPHICS
: text.h
- TXT_INITIALIZING_NETWORK
: text.h
- TXT_INVALID_CHOICE
: text.h
- TXT_INVALID_LEVEL
: text.h
- TXT_INVERT
: text.h
- TXT_INVULNERABILITY
: text.h
- TXT_INVULNERABLE
: text.h
- TXT_IPX_CHANNEL
: text.h
- TXT_IPX_NOT_FOUND
: text.h
- TXT_JOIN_NET_GAME
: text.h
- TXT_JOINING
: text.h
- TXT_JOYS_SENSITIVITY
: text.h
- TXT_JOYSTICK
: text.h
- TXT_JOYSTICK_NOT_CEN
: text.h
- TXT_KASAN
: text.h
- TXT_KASAN_2
: text.h
- TXT_KCONFIG_STRING_1
: text.h
- TXT_KEYBOARD
: text.h
- TXT_KEYS
: text.h
- TXT_KILL_MATRIX_TITLE
: text.h
- TXT_KILLED
: text.h
- TXT_KILLED_BY_NONPLAY
: text.h
- TXT_KILLED_BY_ROBOT
: text.h
- TXT_KILLS
: text.h
- TXT_L_R
: text.h
- TXT_LASER
: text.h
- TXT_LEFT
: text.h
- TXT_LEVEL
: text.h
- TXT_LEVEL_
: text.h
- TXT_LEVEL_CANT_LOAD
: text.h
- TXT_LEVEL_OUT_RANGE
: text.h
- TXT_LEVELS
: text.h
- TXT_LINK_ACTIVE
: text.h
- TXT_LIVES
: text.h
- TXT_LO_HI
: text.h
- TXT_LOAD_GAME
: text.h
- TXT_LOADING
: text.h
- TXT_LOADING_DATA
: text.h
- TXT_LOCK
: text.h
- TXT_LOWER_RIGHT
: text.h
- TXT_LUNACY
: text.h
- TXT_LVL
: text.h
- TXT_LVL_NO_MATCH
: text.h
- TXT_MACRO
: text.h
- TXT_MANUAL_ENTRY
: text.h
- TXT_MAXED_OUT
: text.h
- TXT_MEGA
: text.h
- TXT_MEMORY_CONFIG
: text.h
- TXT_MEMORY_IPX
: text.h
- TXT_MESSAGE
: text.h
- TXT_MESSAGE_SENT_TO
: text.h
- TXT_MID
: text.h
- TXT_MINUTES_ABBREV
: text.h
- TXT_MISSION
: text.h
- TXT_MISSION_ERROR
: text.h
- TXT_MISSION_NOT_FOUND
: text.h
- TXT_MODE
: text.h
- TXT_MODEM
: text.h
- TXT_MODEM_GAME
: text.h
- TXT_MODEM_INIT_STRING
: text.h
- TXT_MORE_MEMORY
: text.h
- TXT_MORE_MEMORY_2
: text.h
- TXT_MOVE_JOYSTICK
: text.h
- TXT_MOVE_NEW_JOY_AXIS
: text.h
- TXT_MOVE_NEW_MSE_AXIS
: text.h
- TXT_MOVE_THROTTLE_C
: text.h
- TXT_MOVE_THROTTLE_F
: text.h
- TXT_MOVE_THROTTLE_R
: text.h
- TXT_MULTI_MISSION
: text.h
- TXT_MULTIPLAYER
: text.h
- TXT_MULTIPLAYER_
: text.h
- TXT_MUSIC_VOLUME
: text.h
- TXT_N
: text.h
- TXT_NAME
: text.h
- TXT_NEGOTIATION_FAIL
: text.h
- TXT_NET_BETWEEN
: text.h
- TXT_NET_CLOSED
: text.h
- TXT_NET_DIED
: text.h
- TXT_NET_DISCONNECTED
: text.h
- TXT_NET_ESCAPE_TUNNEL
: text.h
- TXT_NET_ESCAPED
: text.h
- TXT_NET_FORMING
: text.h
- TXT_NET_FOUND_SECRET
: text.h
- TXT_NET_FULL
: text.h
- TXT_NET_GAME_BETWEEN
: text.h
- TXT_NET_GAME_BETWEEN2
: text.h
- TXT_NET_GAME_CLOSED
: text.h
- TXT_NET_GAME_CONNECT
: text.h
- TXT_NET_GAME_FULL
: text.h
- TXT_NET_GAME_NSELECT
: text.h
- TXT_NET_GAME_NSTART
: text.h
- TXT_NET_GAME_WRONGLEV
: text.h
- TXT_NET_JOIN
: text.h
- TXT_NET_LEAVE
: text.h
- TXT_NET_PLAYERS
: text.h
- TXT_NET_PLAYING
: text.h
- TXT_NET_RESERVED
: text.h
- TXT_NET_SEARCHING
: text.h
- TXT_NET_SYNC_FAILED
: text.h
- TXT_NET_TO_ENTER
: text.h
- TXT_NET_WAITING
: text.h
- TXT_NETGAME_SETUP
: text.h
- TXT_NETLEVEL_NMATCH
: text.h
- TXT_NETPLAYERS_IN
: text.h
- TXT_NETWORK_DISABLED
: text.h
- TXT_NEW_GAME
: text.h
- TXT_NO
: text.h
- TXT_NO_ANSWER
: text.h
- TXT_NO_CARRIER
: text.h
- TXT_NO_DEMO_FILES
: text.h
- TXT_NO_DESTSAT_LVL
: text.h
- TXT_NO_DIAL_TONE
: text.h
- TXT_NO_FILES_MATCHING
: text.h
- TXT_NO_JOYSTICK
: text.h
- TXT_NO_LUNACY
: text.h
- TXT_NO_MACRO
: text.h
- TXT_NO_MODEM
: text.h
- TXT_NO_NETWORK
: text.h
- TXT_NO_PHONENUM
: text.h
- TXT_NO_PRIMARY
: text.h
- TXT_NO_SERIAL_OPT
: text.h
- TXT_NO_UART
: text.h
- TXT_NOBODY
: text.h
- TXT_NOFILECHECK
: text.h
- TXT_NOMISSION4DEMO
: text.h
- TXT_NOT_CONNECTED
: text.h
- TXT_NOT_ENOUGH_HANDLES
: text.h
- TXT_NOT_IN_SHAREWARE
: text.h
- TXT_NULL_MODEM
: text.h
- TXT_OBJ_COMPLEXITY
: text.h
- TXT_OBJ_DETAIL
: text.h
- TXT_OF_DESCENT
: text.h
- TXT_OFF
: text.h
- TXT_OK
: text.h
- TXT_ON
: text.h
- TXT_ONLY_ANARCHY
: text.h
- TXT_ONLY_REGISTERED
: text.h
- TXT_OPPONENT_LEFT
: text.h
- TXT_OPPONENT_NO_READY
: text.h
- TXT_OPTIONS
: text.h
- TXT_OPTIONS_
: text.h
- TXT_ORDERING_INFO
: text.h
- TXT_OTHER_LEVEL
: text.h
- TXT_PAUSE
: text.h
- TXT_PHONE_NUM
: text.h
- TXT_PHYSICAL_MEMORY
: text.h
- TXT_PHYSICAL_MEMORY_2
: text.h
- TXT_PITCH_BACKWARD
: text.h
- TXT_PITCH_FORWARD
: text.h
- TXT_PITCH_UD
: text.h
- TXT_PLAYER
: text.h
- TXT_PRESS_ANY_KEY
: text.h
- TXT_PRESS_ANY_KEY2
: text.h
- TXT_PRESS_ANY_KEY3
: text.h
- TXT_PRESS_CTRL_R
: text.h
- TXT_PRESS_ESC_TO_ABORT
: text.h
- TXT_PRESS_NEW_JBUTTON
: text.h
- TXT_PRESS_NEW_KEY
: text.h
- TXT_PRESS_NEW_MBUTTON
: text.h
- TXT_PROXBOMB
: text.h
- TXT_QUAD
: text.h
- TXT_QUAD_LASERS
: text.h
- TXT_QUIT
: text.h
- TXT_QUITTING_NOW
: text.h
- TXT_REACTOR_EXPLODED
: text.h
- TXT_REACTOR_LIFE
: text.h
- TXT_READY_DESCENT
: text.h
- TXT_REAR_VIEW
: text.h
- TXT_RECONFIGURE_VMM
: text.h
- TXT_RECORDED
: text.h
- TXT_RED
: text.h
- TXT_REGISTER_DESCENT
: text.h
- TXT_REGISTERED_ONLY
: text.h
- TXT_REGISTRATION
: text.h
- TXT_REJOIN
: text.h
- TXT_REQUIRES_VGA
: text.h
- TXT_RESET_DEFAULTS
: text.h
- TXT_RESET_HIGH_SCORES
: text.h
- TXT_RESET_MODEM
: text.h
- TXT_REVERSE
: text.h
- TXT_REVERSE_STEREO
: text.h
- TXT_RIGHT
: text.h
- TXT_RING
: text.h
- TXT_ROBOT_PAINTING_OFF
: text.h
- TXT_ROBOT_PAINTING_ON
: text.h
- TXT_S
: text.h
- TXT_S_GAME
: text.h
- TXT_SAVE
: text.h
- TXT_SAVE_DEMO_AS
: text.h
- TXT_SAVE_ERROR
: text.h
- TXT_SAVE_GAME
: text.h
- TXT_SAVE_GAME_SLOTS
: text.h
- TXT_SAYS
: text.h
- TXT_SCORE
: text.h
- TXT_SECONDS
: text.h
- TXT_SECRET_EXIT
: text.h
- TXT_SECRET_LEVEL
: text.h
- TXT_SEL_NUMBER_DIAL
: text.h
- TXT_SEL_NUMBER_EDIT
: text.h
- TXT_SELECT_DEMO
: text.h
- TXT_SELECT_PILOT
: text.h
- TXT_SELECT_START_LEV
: text.h
- TXT_SELECTED
: text.h
- TXT_SEND_MESSAGE
: text.h
- TXT_SEND_MESSAGEP
: text.h
- TXT_SENDING
: text.h
- TXT_SERIAL
: text.h
- TXT_SERIAL_FAILURE
: text.h
- TXT_SERIAL_GAME
: text.h
- TXT_SERIAL_GAME_SETUP
: text.h
- TXT_SERIAL_OPEN_ERROR
: text.h
- TXT_SERIAL_SETTINGS
: text.h
- TXT_SET_TO
: text.h
- TXT_SHAREWARE_DONE
: text.h
- TXT_SHIELD
: text.h
- TXT_SHIELD_BONUS
: text.h
- TXT_SHIP_BONUS
: text.h
- TXT_SHIP_DESTROYED_0
: text.h
- TXT_SHIP_DESTROYED_1
: text.h
- TXT_SHIP_DESTROYED_2
: text.h
- TXT_SHOW_IDS
: text.h
- TXT_SHOW_ON_MAP
: text.h
- TXT_SKILL
: text.h
- TXT_SKILL_BONUS
: text.h
- TXT_SKIP
: text.h
- TXT_SLIDE_DOWN
: text.h
- TXT_SLIDE_LEFT
: text.h
- TXT_SLIDE_LR
: text.h
- TXT_SLIDE_ON
: text.h
- TXT_SLIDE_RIGHT
: text.h
- TXT_SLIDE_UD
: text.h
- TXT_SLIDE_UP
: text.h
- TXT_SLIDE_UPDOWN
: text.h
- TXT_SMART
: text.h
- TXT_SOCKET
: text.h
- TXT_SOCKET_ERROR
: text.h
- TXT_SORRY
: text.h
- TXT_SORRY_ONLY
: text.h
- TXT_SOUND_CHANNELS
: text.h
- TXT_SOUND_DISABLED
: text.h
- TXT_SOUND_ERROR_HMI
: text.h
- TXT_SOUND_ERROR_LOCK
: text.h
- TXT_SOUND_ERROR_LOCK_DRUMS
: text.h
- TXT_SOUND_ERROR_MIDI
: text.h
- TXT_SOUND_ERROR_MIDI_CALLBACK
: text.h
- TXT_SOUND_ERROR_OPEN
: text.h
- TXT_START_ANY_LEVEL
: text.h
- TXT_START_GAME
: text.h
- TXT_START_NET_GAME
: text.h
- TXT_START_NOWAIT
: text.h
- TXT_STARTING_NETGAME
: text.h
- TXT_SUICIDE
: text.h
- TXT_SURE_ABORT_SYNC
: text.h
- TXT_SURE_LEAVE_GAME
: text.h
- TXT_SX
: text.h
- TXT_TEAM
: text.h
- TXT_TEAM_ANARCHY
: text.h
- TXT_TEAM_ATLEAST_THREE
: text.h
- TXT_TEAM_ATLEAST_TWO
: text.h
- TXT_TEAM_MUST_ONE
: text.h
- TXT_TEAM_PRESS_ENTER
: text.h
- TXT_TEAM_SELECT
: text.h
- TXT_TEAM_SELECTION
: text.h
- TXT_TELLS_YOU
: text.h
- TXT_THANKS
: text.h
- TXT_THROTTLE
: text.h
- TXT_TIME
: text.h
- TXT_TIME_REMAINING
: text.h
- TXT_TO_C
: text.h
- TXT_TO_CREATE_ONE
: text.h
- TXT_TO_LR
: text.h
- TXT_TO_UL
: text.h
- TXT_TOTAL_BONUS
: text.h
- TXT_TOTAL_SCORE
: text.h
- TXT_TRADEMARK
: text.h
- TXT_TRIG
: text.h
- TXT_TURN_LEFT
: text.h
- TXT_TURN_LR
: text.h
- TXT_TURN_RIGHT
: text.h
- TXT_TURN_SHIP
: text.h
- TXT_UNABLE_TO_OPEN
: text.h
- TXT_UP
: text.h
- TXT_UPPER_LEFT
: text.h
- TXT_USE_F5
: text.h
- TXT_USING_VFX1
: text.h
- TXT_VALID_IRQS
: text.h
- TXT_VERBOSE_1
: text.h
- TXT_VERBOSE_10
: text.h
- TXT_VERBOSE_11
: text.h
- TXT_VERBOSE_2
: text.h
- TXT_VERBOSE_3
: text.h
- TXT_VERBOSE_4
: text.h
- TXT_VERBOSE_5
: text.h
- TXT_VERBOSE_6
: text.h
- TXT_VERBOSE_7
: text.h
- TXT_VERBOSE_8
: text.h
- TXT_VERBOSE_9
: text.h
- TXT_VERSION_MISMATCH
: text.h
- TXT_VFX1_ERROR1
: text.h
- TXT_VFX1_ERROR2
: text.h
- TXT_VIEW_DEMO
: text.h
- TXT_VIEW_SCORES
: text.h
- TXT_VIEWING_DISTANCE
: text.h
- TXT_VIOTRACK
: text.h
- TXT_VOICE
: text.h
- TXT_VULCAN_AMMO
: text.h
- TXT_VULCAN_ROUNDS
: text.h
- TXT_W_C_MISSILE
: text.h
- TXT_W_C_MISSILE_S
: text.h
- TXT_W_FUSION
: text.h
- TXT_W_FUSION_S
: text.h
- TXT_W_H_MISSILE
: text.h
- TXT_W_H_MISSILE_S
: text.h
- TXT_W_LASER
: text.h
- TXT_W_LASER_S
: text.h
- TXT_W_M_MISSILE
: text.h
- TXT_W_M_MISSILE_S
: text.h
- TXT_W_P_BOMB
: text.h
- TXT_W_P_BOMB_S
: text.h
- TXT_W_PLASMA
: text.h
- TXT_W_PLASMA_S
: text.h
- TXT_W_S_MISSILE
: text.h
- TXT_W_S_MISSILE_S
: text.h
- TXT_W_SPREADFIRE
: text.h
- TXT_W_SPREADFIRE_S
: text.h
- TXT_W_VULCAN
: text.h
- TXT_W_VULCAN_S
: text.h
- TXT_WAIT
: text.h
- TXT_WAIT_FOR_OK
: text.h
- TXT_WAIT_OPPONENT
: text.h
- TXT_WAITING
: text.h
- TXT_WAITING_FOR_ANS
: text.h
- TXT_WAITING_FOR_CALL
: text.h
- TXT_WAITING_FOR_CARR
: text.h
- TXT_WALL_DETAIL
: text.h
- TXT_WALL_RENDER_DEPTH
: text.h
- TXT_WARNING
: text.h
- TXT_WARNING_16550
: text.h
- TXT_WARP_TO_LEVEL
: text.h
- TXT_WAS
: text.h
- TXT_WERE_FOUND
: text.h
- TXT_WITH_REGISTERED
: text.h
- TXT_WITH_SHAREWARE
: text.h
- TXT_WOWIE_ZOWIE
: text.h
- TXT_X1
: text.h
- TXT_X2
: text.h
- TXT_Y
: text.h
- TXT_Y1
: text.h
- TXT_Y2
: text.h
- TXT_YELLOW
: text.h
- TXT_YES
: text.h
- TXT_YOU
: text.h
- TXT_YOU_ARE_ONLY
: text.h
- TXT_YOU_DEST_CONTROL
: text.h
- TXT_YOU_PLACED
: text.h
- TXT_YOU_PLACED_1ST
: text.h
- TXT_YOU_WERE
: text.h
- TXT_YOUR_LEVEL
: text.h
- TXT_YOURSELF
: text.h
- TYPE
: grdef.h
- TYPE_ILBM
: iff.c
- TYPE_PBM
: iff.c
Generated on Mon Aug 28 20:55:36 2006 for D1X-Rebirth by
1.4.6