Here is a list of all file members with links to the files they belong to:
- r1
: curves.c
- r1save
: curves.c
- r1scale
: kcurve.c
- r4
: curves.c
- r4scale
: kcurve.c
- r4t
: curves.c
- r_bitmapc
: ogl.c
- r_polyc
: ogl.c
- r_texcount
: ogl.c
- r_tpolyc
: ogl.c
- r_ubitbltc
: ogl.c
- r_ubitmapc
: ogl.c
- r_upixelc
: ogl.c, gr.c
- Radar_farthest_dist
: radar.c
- radar_plot_object()
: radar.c
- radar_render_frame()
: radar.h, radar.c
- radx
: radar.c
- rady
: radar.c
- Range_max
: ntmap.c
- Rapidfire_count_copy
: ai.c
- rcsid
: macro.c
- read_angvec()
: loadrl2.c, gamesave.c
- read_byte()
: loadrl2.c, gamesave.c, custom.h
- read_d2_robot_info()
: custom.c
- read_fix()
: loadrl2.c, gamesave.c, custom.h
- read_fixang()
: loadrl2.c, gamesave.c
- read_flying_controls()
: physics.h, controls.h, controls.c
- read_int()
: loadrl2.c, gamesave.c, custom.h
- read_matrix()
: loadrl2.c, gamesave.c
- read_model_file()
: polyobj.c
- read_model_guns()
: polyobj.h, polyobj.c
- read_object()
: loadrl2.c, gamesave.c
- read_player_d1x()
: playsave.c
- read_player_file()
: playsave.h, playsave.c
- read_short()
: loadrl2.c, gamesave.c, custom.h
- read_vector()
: loadrl2.c, gamesave.c
- readbans()
: ban.h
- ReadBufferTimed
: nocomlib.h
- ReadChar
: nocomlib.h
- ReadCharTimed
: nocomlib.h
- ReadConfigFile()
: config.h, config.c
- ReadControls()
: game.c
- ReadKey()
: key_arch.c
- ReadLispMacro()
: med.c
- ReadMouse()
: mouse.c
- RealFrameTime
: game.h, game.c
- realloc
: u_mem.h
- Rear_view
: render.c, gameseq.c, game.h, game.c
- REARM_TIME
: weapon.h
- receive_d1x_netgame_packet()
: netpkt.h
- receive_endlevel_packet()
: netpkt.h
- receive_frameinfo_packet()
: netpkt.h
- receive_netgame_packet()
: netpkt.h
- receive_netplayer_info()
: netpkt.h
- receive_sequence_packet()
: netpkt.h
- recon()
: nncoms.h
- recon_by_number()
: nncoms.h
- reconfig_receive()
: reconfig.h
- reconfig_send_gameinfo()
: reconfig.h
- RECONFIG_VERSION
: reconfig.h
- Record
: window.c
- RecordBuffer
: macro.c
- RecordFlags
: window.c
- recurse_flag
: hudlog.c
- RED
: render.c
- Red_48
: automap.c
- redraw_current_object()
: objpage.c
- Redsave
: game.c
- REFUEL_SOUND_DELAY
: fuelcen.c
- REGISTERED_ENDING_LEVEL_NUM
: titles.c
- Registered_level_names
: gamesave.h
- RegisterPlayer()
: gameseq.h, gameseq.c
- RegisterPlayerSub()
: gameseq.h
- REGULAR_MECH_MISS
: laser.h
- RELPOS_PRECISION
: object.h
- remap_side_uvs()
: segment.c
- REMOTE_OWNER
: aistruct.h
- REMOTE_SLOT_NUM
: aistruct.h
- remove_all_objects_but()
: object.c
- REMOVE_COMMENTS
: hostage.c
- REMOVE_EOL
: keypad.c, hostage.c
- REMOVE_EXT
: gamemine.c, mine.c
- remove_incorrect_objects()
: object.c
- remove_obsolete_stuck_objects()
: wall.h, wall.c
- remove_trigger()
: eswitch.h, eswitch.c
- remove_window()
: window.c
- removeext()
: d_io.c, d_io.h
- render_3d_in_big_window
: editor.h, medmisc.c
- render_countdown_gauge()
: game.c
- Render_depth
: render.c, game.h
- Render_depths
: menu.c
- render_endlevel_frame()
: endlevel.h, endlevel.c
- render_external_scene()
: endlevel.h, endlevel.c
- render_face()
: render.c
- render_frame()
: render.h, render.c
- render_gauges()
: gauges.h, gauges.c
- Render_list
: render.h, render.c
- render_mine()
: terrain.c, render.c, endlevel.c
- render_obj_list
: render.c
- render_object()
: object.h, object.c
- render_pos
: render.c
- render_segment()
: render.c
- render_side()
: render.c
- render_start_frame()
: render.h, render.c
- render_terrain()
: terrain.h, terrain.c
- Render_type_save
: object.c
- render_windows
: render.c
- Render_zoom
: render.h, render.c, endlevel.c
- reorder()
: reorder.c
- reorder_poll()
: reorder.c
- reorder_primary()
: reorder.h, reorder.c
- reorder_secondary()
: reorder.h, reorder.c
- rep_movsb()
: scalea.h
- rep_stosb()
: scalea.h
- repaircen_create_from_curseg()
: kdefs.h, med.c
- REPEAT_DELAY
: key.c
- REPEAT_RATE
: key.c
- rephmi
: hmiplay.c
- Replacement_list
: texpage.c
- rescale_x()
: titles.c
- RESCALE_X
: automap.c
- rescale_y()
: titles.c
- RESCALE_Y
: automap.c
- reset_ai_states()
: ai.h
- reset_all_robot_centers()
: fuelcen.c
- reset_cockpit()
: game.h, game.c
- reset_cruise()
: kconfig.h, kconfig.c
- reset_high_scores()
: gameseq.h
- reset_object()
: eobject.c
- reset_objects()
: object.h, object.c
- reset_palette_add()
: game.h, game.c
- reset_perspective_depth()
: render.h
- reset_player_object()
: object.c, gameseq.c
- reset_rear_view()
: game.h, game.c
- reset_render_depth()
: render.h
- reset_sounds_on_channel()
: digi.c, alsadigi.c
- reset_special_effects()
: effects.h, effects.c
- reset_time()
: game.h, game.c
- reset_tracks()
: hmpfile.c
- reset_walls()
: wall.h, wall.c
- ResetFilename()
: kdefs.h, kgame.c
- restart_effect()
: effects.h, effects.c
- restore_effect_bitmap_icons()
: effects.h, effects.c
- restore_selected_segs()
: group.c
- restore_state()
: window.c
- RestoreGameState()
: kdefs.h, med.c
- restrict_mode
: mlticntl.h
- RESULT_CHECK
: object.h
- RESULT_NOTHING
: object.h
- ResumeSavedGame()
: gameseq.h, gameseq.c
- reticle_canvas
: render.c
- RETICLE_CROSS
: gauges.c
- RETICLE_LAST
: gauges.c
- RETICLE_PRIMARY
: gauges.c
- RETICLE_SECONDARY
: gauges.c
- rgb15
: interp.c
- RI_CLOAKED_ALWAYS
: robot.h
- RI_CLOAKED_EXCEPT_FIRING
: robot.h
- RI_CLOAKED_NEVER
: robot.h
- RIGHT_ENERGY_GAUGE_H
: gauges.c
- RIGHT_ENERGY_GAUGE_W
: gauges.c
- RIGHT_ENERGY_GAUGE_X
: gauges.c
- RIGHT_ENERGY_GAUGE_Y
: gauges.c
- RightView
: editor.h
- RL_framecount
: render.c
- rle_cache
: rle.c
- rle_cache_close()
: rle.c
- rle_cache_flush()
: rle.h, rle.c
- rle_cache_init()
: rle.c
- rle_cache_initialized
: rle.c
- RLE_CODE
: rle.c
- rle_counter
: rle.c
- rle_expand_texture()
: rle.h, rle.c
- rle_expand_texture_sub()
: rle.c
- rle_hits
: rle.c
- rle_misses
: rle.c
- rle_next
: rle.c
- rle_span()
: iff.c
- rle_stosb()
: rle.c
- rls_do_cc_setup_asm()
: scalea.h
- rls_stretch_scanline()
: scalec.c, scale.c
- rls_stretch_scanline_asm()
: scalea.h
- rls_stretch_scanline_setup()
: scalec.c, scale.c
- Robot_angles
: titles.c
- ROBOT_ATTACK_SOUND_DEFAULT
: sounds.h
- ROBOT_BOSS1
: ai.h
- ROBOT_BRAIN
: ai.h
- Robot_canv
: titles.c
- ROBOT_CLAW_SOUND_DEFAULT
: sounds.h
- robot_close_window()
: medrobot.h, medrobot.c
- ROBOT_COLOR
: meddraw.c
- Robot_firing_enabled
: ai.h, ai.c
- ROBOT_GEN_TIME
: fuelcen.c
- robot_get_anim_state()
: robot.h, robot.c
- Robot_info
: robot.h, robot.c
- Robot_joints
: robot.h, robot.c
- ROBOT_NAME_LENGTH
: robot.h
- robot_names
: object.h
- Robot_names
: robot.h
- robot_points
: polyobj.h, polyobj.c
- ROBOT_SCORE
: scores.h
- ROBOT_SEE_SOUND_DEFAULT
: sounds.h
- robot_set_angles()
: robot.c, polyobj.c
- ROBOT_SMART_HOMING_ID
: laser.h
- Robot_sound_volume
: ai.c
- RobotCenters
: fuelcen.h, fuelcen.c
- robotmaker_create_from_curseg()
: kdefs.h, med.c
- robotmaker_proc()
: fuelcen.c
- RobotMatFlag
: centers.c
- RobotNextType()
: medrobot.c
- RobotPrevType()
: medrobot.c
- RobotViewBox
: medrobot.c
- rod_point_list
: rod.c
- rod_points
: rod.c
- ROLL_RATE
: physics.c
- ROT_GROUP
: editor.h
- ROT_SPEED
: slew.c, endlevel.c
- ROT_SPEED_DIVISOR
: automap.c
- rotate_bitmap()
: gr.h
- rotate_list()
: render.h, render.c
- rotate_object()
: eobject.c
- rotate_point_list()
: interp.c
- rotate_segment_new()
: editor.h, group.c
- rotate_uv_point()
: texture.c
- rotate_uv_points_on_side()
: texture.c
- Rotated_last
: render.c
- RotateGroup()
: kdefs.h, group.c
- RotateSegmentNew()
: editor.h, group.c
- ROTATION_UNIT
: eobject.c
- ROW_SPACING
: credits.c
- ROWSIZE
: grdef.h
- rox
: radar.c
- roy
: radar.c
- rpad_string()
: state.c
- RPC_BUFPTR
: rpcndr.h
- RPC_CLIENT_ALLOC
: rpcndr.h
- RPC_CLIENT_FREE
: rpcndr.h
- RPC_LENGTH
: rpcndr.h
- RPC_SS_THREAD_HANDLE
: rpcndr.h
- RPC_VAR_ENTRY
: rpcndr.h
- RpcSmAllocate()
: rpcndr.h
- RpcSmClientFree()
: rpcndr.h
- RpcSmDestroyClientContext()
: rpcndr.h
- RpcSmDisableAllocate()
: rpcndr.h
- RpcSmEnableAllocate()
: rpcndr.h
- RpcSmFree()
: rpcndr.h
- RpcSmGetThreadHandle()
: rpcndr.h
- RpcSmSetClientAllocFree()
: rpcndr.h
- RpcSmSetThreadHandle()
: rpcndr.h
- RpcSmSwapClientAllocFree()
: rpcndr.h
- RpcSsAllocate()
: rpcndr.h
- RpcSsDestroyClientContext()
: rpcndr.h
- RpcSsDisableAllocate()
: rpcndr.h
- RpcSsEnableAllocate()
: rpcndr.h
- RpcSsFree()
: rpcndr.h
- RpcSsGetThreadHandle()
: rpcndr.h
- RpcSsSetClientAllocFree()
: rpcndr.h
- RpcSsSetThreadHandle()
: rpcndr.h
- RpcSsSwapClientAllocFree()
: rpcndr.h
- RT_FIREBALL
: object.h
- RT_HOSTAGE
: object.h
- RT_LASER
: object.h
- RT_MORPH
: object.h
- RT_NONE
: object.h
- RT_POLYOBJ
: object.h
- RT_POWERUP
: object.h
- RT_WEAPON_VCLIP
: object.h
- RVIEW_H
: editor.h
- RVIEW_W
: editor.h
- RVIEW_X
: editor.h
- RVIEW_Y
: editor.h
Generated on Mon Aug 28 20:55:36 2006 for D1X-Rebirth by
1.4.6