Here is a list of all file members with links to the files they belong to:
- p1
: curves.c
- p3_x
: 3d.h
- p3_y
: 3d.h
- p3_z
: 3d.h
- p4
: curves.c
- PA_NEARBY_ROBOT_FIRED
: aistruct.h
- PA_PLAYER_COLLISION
: aistruct.h
- PA_WEAPON_ROBOT_COLLISION
: aistruct.h
- PA_WEAPON_WALL_COLLISION
: aistruct.h
- Pad
: keypad.c
- Pad_text_canvas
: editor.h, med.c
- PAD_WIDTH
: med.c
- PAD_WIDTH1
: med.c
- PAD_X
: editor.h
- PAD_Y
: editor.h
- pae_aux()
: ai.c
- Page
: automap.c
- Pages
: automap.c
- paging_touch_all()
: paging.h, paging.c
- paging_touch_model()
: paging.c
- paging_touch_object()
: paging.c
- paging_touch_object_effects()
: paging.c
- paging_touch_robot()
: paging.c
- paging_touch_robot_maker()
: paging.c
- paging_touch_segment()
: paging.c
- paging_touch_side()
: paging.c
- paging_touch_vclip()
: paging.c
- paging_touch_wall_effects()
: paging.c
- paging_touch_walls()
: paging.c
- paging_touch_weapon()
: paging.c
- pairkill()
: ip_base.cpp
- PAL2Tb
: ogl_init.h
- PAL2Tg
: ogl_init.h
- PAL2Tr
: ogl_init.h
- pal_entry
: interp.c
- PALETTE_FLASH_ADD
: game.h
- PALETTE_FLASH_SET
: game.h
- palette_restore()
: game.h, game.c
- palette_save()
: game.h, game.c
- PaletteBlueAdd
: game.h, game.c
- PaletteGreenAdd
: game.h, game.c
- PaletteRedAdd
: game.h, game.c
- PARALLAX
: aipath.c, ai.c
- PARRAY_INFO
: rpcndr.h
- parse_bmhd()
: iff.c
- parse_body()
: iff.c
- parse_delta()
: iff.c
- PATH_DIR
: aistruct.h
- path_index_compare()
: aipath.c
- PATH_MAX
: playsave.c
- pbm_sig
: iff.c
- PCCODE
: texmerge.c
- pcx_encode_byte()
: pcx.c
- pcx_encode_line()
: pcx.c
- PCX_ERROR_MEMORY
: pcx.h
- pcx_error_messages
: pcx.c
- PCX_ERROR_NO_HEADER
: pcx.h
- PCX_ERROR_NO_PALETTE
: pcx.h
- PCX_ERROR_NONE
: pcx.h
- PCX_ERROR_OPENING
: pcx.h
- PCX_ERROR_READING
: pcx.h
- PCX_ERROR_WRITING
: pcx.h
- PCX_ERROR_WRONG_VERSION
: pcx.h
- pcx_errormsg()
: pcx.h, pcx.c
- pcx_read_bitmap()
: pcx.h, pcx.c
- pcx_read_fullscr()
: pcx.h, pcx.c
- pcx_write_bitmap()
: pcx.h, pcx.c
- pe
: gr.c
- peer_list
: ip_base.h, ip_base.cpp
- per2_flag
: texmapl.h, ntmap.c, texmap.h
- Perm_player_orient
: kgame.c
- Perm_player_position
: kgame.c
- Perm_player_segnum
: kgame.c
- PERSPECTIVE
: ntmap.c
- PerturbCurside()
: kdefs.h, ksegsize.c
- PerturbCursideBig()
: kdefs.h, ksegsize.c
- PerturbCursideCommon()
: ksegsize.c
- PF_BOUNCE
: object.h
- PF_LEVELLING
: object.h
- PF_LS
: 3d.h
- PF_OVERFLOW
: 3d.h
- PF_PERSISTENT
: object.h
- PF_PROJECTED
: 3d.h
- PF_STICK
: object.h
- PF_TEMP_POINT
: 3d.h
- PF_TURNROLL
: object.h
- PF_USES_THRUST
: object.h
- PF_UVS
: 3d.h
- PF_WIGGLE
: object.h
- PFORMAT_STRING
: rpcndr.h
- PFULL_PTR_TO_REFID_ELEMENT
: rpcndr.h
- PFULL_PTR_XLAT_TABLES
: rpcndr.h
- PGENERIC_BINDING_INFO
: rpcndr.h
- PGENERIC_BINDING_ROUTINE_PAIR
: rpcndr.h
- PH_SCALE
: kconfig.c
- phys_apply_force()
: physics.h, physics.c
- phys_apply_rot()
: physics.h, physics.c
- phys_seglist
: physics.h, physics.c
- Physics_cheat_flag
: state.c, physics.c, game.c, fvi.c
- physics_lookahead()
: physics.h
- physics_set_rotvel_and_saturate()
: physics.c
- physics_turn_towards_vector()
: physics.c, ai.c
- pick_connected_segment()
: fireball.c
- pick_random_point_in_seg()
: gameseg.h, gameseg.c
- pick_up_ammo()
: weapon.h, weapon.c
- pick_up_energy()
: powerup.c
- pick_up_primary()
: weapon.h, weapon.c
- pick_up_secondary()
: weapon.h, weapon.c
- pick_up_vulcan_ammo()
: powerup.c
- Piggy_bitmap_cache_data
: piggy.c, custom.h
- Piggy_bitmap_cache_next
: piggy.c, gauges.c
- Piggy_bitmap_cache_size
: piggy.c
- piggy_bitmap_page_in()
: piggy.h, piggy.c
- piggy_bitmap_page_out_all()
: piggy.h, piggy.c
- PIGGY_BUFFER_SIZE
: piggy.c
- piggy_close()
: piggy.h, piggy.c
- piggy_close_file()
: piggy.c
- piggy_critical_error()
: piggy.c
- piggy_does_bitmap_exist_slow()
: piggy.c
- piggy_dump_all()
: piggy.h
- piggy_find_bitmap()
: piggy.h, piggy.c
- piggy_find_sound()
: piggy.h, piggy.c
- Piggy_fp
: piggy.c
- piggy_get_bitmap_name()
: piggy.c
- piggy_init()
: piggy.h, piggy.c
- piggy_is_gauge_bitmap()
: piggy.c
- piggy_is_needed()
: piggy.c
- piggy_is_substitutable_bitmap()
: piggy.c
- piggy_load_level_data()
: piggy.h, piggy.c
- piggy_low_memory
: piggy.c
- piggy_page_flushed
: piggy.h, piggy.c
- PIGGY_PAGE_IN
: piggy.h
- piggy_read_bitmap_data()
: piggy.h
- piggy_read_sound_data()
: piggy.h
- piggy_read_sounds()
: piggy.h, piggy.c
- piggy_register_bitmap()
: piggy.h, piggy.c
- piggy_register_sound()
: piggy.h, piggy.c
- PIGGY_USE_PAGING
: settings.h
- ping_all()
: nncoms.h
- ping_by_name()
: nncoms.h
- ping_by_number()
: nncoms.h
- ping_by_player_num()
: nncoms.h
- PITCH_DEFAULT
: automap.c
- pixptr
: texmapl.h, ntmap.c
- place_new_segment_in_world()
: group.c
- place_object()
: editor.h, eobject.c
- PlaceHostage()
: ehostage.c
- PLAINSEG_COLOR
: meddraw.c
- PLANE_DIST_TOLERANCE
: gameseg.c
- PLASMA_ID
: laser.h
- PLASMA_INDEX
: weapon.h
- play_hmi()
: music.h, hmiplay.c
- play_homing_warning()
: gauges.h, gauges.c
- play_music()
: mixmusic.c, mixmusic.h
- play_test_sound()
: game.c
- playback_style
: newdemo.c
- PlaybackSpeed
: window.c
- player_angles
: endlevel.c
- PLAYER_AWARENESS_INITIAL_TIME
: ai.h
- PLAYER_COLOR
: meddraw.c
- player_dead_message()
: hud.c, gauges.h
- Player_default_difficulty
: menu.h, menu.c
- player_dest_angles
: endlevel.c
- player_drop_powerups
: powerup.h, powerup.c
- Player_eggs_dropped
: object.c
- player_exists()
: playsave.h, playsave.c
- Player_exploded
: object.h, object.c, ai.c
- Player_fired_laser_this_frame
: object.h, object.c, laser.c
- PLAYER_FLAGS_AFTERBURNER
: player.h
- PLAYER_FLAGS_BLUE_KEY
: player.h
- PLAYER_FLAGS_CLOAKED
: player.h
- PLAYER_FLAGS_GOLD_KEY
: player.h
- PLAYER_FLAGS_IMMATERIAL
: player.h
- PLAYER_FLAGS_INVULNERABLE
: player.h
- PLAYER_FLAGS_MAP_ALL
: player.h
- PLAYER_FLAGS_MAP_ALL_CHEAT
: player.h
- PLAYER_FLAGS_MAP_ENEMIES
: player.h
- PLAYER_FLAGS_QUAD_LASERS
: player.h
- PLAYER_FLAGS_RADAR_ENEMIES
: player.h
- PLAYER_FLAGS_RADAR_POWERUPS
: player.h
- PLAYER_FLAGS_RED_KEY
: player.h
- Player_flags_save
: object.c
- player_has_weapon()
: weapon.h, weapon.c
- Player_head_angles
: render.h, render.c
- Player_highest_level
: gameseq.h
- Player_init
: gameseq.h, gameseq.c
- Player_is_dead
: object.h, object.c
- player_is_visible_from_object()
: ai.h, ai.c
- Player_num
: player.h, ipclient.cpp, gameseq.c
- player_offset
: loadrdl.h, gamesave.c
- player_rgb
: gauges.h, gauges.c
- Player_ship
: player.h, bm.c
- player_sizeof
: loadrdl.h, gamesave.c
- PLAYER_SMART_HOMING_ID
: laser.h
- player_speed
: endlevel.c
- PLAYER_STRUCT_VERSION
: player.h
- player_thread
: hmiplay.c
- Player_time_of_death
: object.c, cntrlcen.c
- player_to_pow_count()
: powerup.h, powerup.c
- PlayerFinishedLevel()
: gameseq.h, gameseq.c
- playername_allowed_chars
: gameseq.c
- Players
: player.h, gameseq.c
- PlayerSegment
: fuelcen.c
- PlayHostageSound()
: ehostage.c
- PLAYING
: music.h
- Playing_game
: game.h
- playlist
: cdplay.c
- plot()
: line.c
- plot_parametric()
: editor.h, curves.c
- plyr_read_stats()
: playsave.h, playsave.c
- plyr_read_stats_v()
: playsave.c
- plyr_save_stats()
: playsave.h, playsave.c
- PM_COMPATIBLE_VERSION
: polyobj.c
- PM_OBJFILE_VERSION
: polyobj.c
- PMIDL_SERVER_INFO
: rpcndr.h
- PMIDL_STUB_DESC
: rpcndr.h
- PMIDL_STUB_MESSAGE
: rpcndr.h
- PMIDL_STUBLESS_PROXY_INFO
: rpcndr.h
- PMIDL_XMIT_TYPE
: rpcndr.h
- Pof_addr
: polyobj.c
- pof_cfread()
: polyobj.c
- pof_cfseek
: polyobj.c
- Pof_file_end
: polyobj.c
- Pof_names
: polyobj.h, polyobj.c
- pof_read_int()
: polyobj.c
- pof_read_short()
: polyobj.c
- pof_read_string()
: polyobj.c
- pof_read_vecs()
: polyobj.c
- point_list
: interp.c
- Point_segs
: aistruct.h, ai.c
- Point_segs_free_ptr
: aistruct.h, ai.c
- Polygon_models
: polyobj.h, polyobj.c
- polyobj_find_min_max()
: polyobj.c
- polyobj_lighting
: objpage.c
- PopupMenu()
: popup.c, ui.h
- PortClose
: nocomlib.h
- PortOpenGreenleafFast
: nocomlib.h
- portshift()
: ipx_udp.c
- PORTSHIFT_TOLERANCE
: ip_base.h, ipx_udp.c
- pow2ize()
: ogl.c
- pow_add_level_pow_count()
: powerup.h, powerup.c
- pow_add_random()
: powerup.h, powerup.c
- POW_CLOAK
: powerup.h
- pow_count_add()
: powerup.c
- pow_count_level()
: powerup.h, powerup.c
- POW_ENERGY
: powerup.h
- POW_EXTRA_LIFE
: powerup.h
- POW_FULL_MAP
: powerup.h
- POW_FUSION_WEAPON
: powerup.h
- POW_HEADLIGHT
: powerup.h
- POW_HOMING_AMMO_1
: powerup.h
- POW_HOMING_AMMO_4
: powerup.h
- POW_INVULNERABILITY
: powerup.h
- POW_KEY_BLUE
: powerup.h
- POW_KEY_GOLD
: powerup.h
- POW_KEY_RED
: powerup.h
- POW_LASER
: powerup.h
- POW_MEGA_WEAPON
: powerup.h
- POW_MEGAWOW
: powerup.h
- POW_MISSILE_1
: powerup.h
- POW_MISSILE_4
: powerup.h
- POW_PLASMA_WEAPON
: powerup.h
- POW_PROXIMITY_WEAPON
: powerup.h
- POW_QUAD_FIRE
: powerup.h
- POW_RADAR_POWERUPS
: powerup.h
- POW_RADAR_ROBOTS
: powerup.h
- POW_SHIELD_BOOST
: powerup.h
- POW_SMARTBOMB_WEAPON
: powerup.h
- POW_SPREADFIRE_WEAPON
: powerup.h
- POW_TURBO
: powerup.h
- POW_VULCAN_AMMO
: powerup.h
- POW_VULCAN_WEAPON
: powerup.h
- powerup_basic()
: powerup.h, powerup.c
- powerup_grab_cheat()
: game.c
- powerup_grab_cheat_all()
: game.c
- Powerup_info
: powerup.h, powerup.c
- POWERUP_NAME_LENGTH
: powerup.h
- Powerup_names
: powerup.h
- powerup_start_level
: powerup.h, powerup.c
- pre_draw_segs
: render.c
- Present
: mem.c
- Prev_boss_shields
: ai.c
- prev_obj
: newdemo.c
- PrevGroup()
: kdefs.h, group.c
- prevmod()
: texmapl.h, ntmap.c
- PrevWall()
: medwall.c
- Primary_ammo_max
: weapon.h, weapon.c
- PRIMARY_AMMO_X
: gauges.c
- PRIMARY_AMMO_Y
: gauges.c
- primary_lh
: ogl.c
- primary_order
: reorder.h, reorder.c
- PRIMARY_W_BOX_BOT
: gauges.c
- PRIMARY_W_BOX_LEFT
: gauges.c
- PRIMARY_W_BOX_RIGHT
: gauges.c
- PRIMARY_W_BOX_TOP
: gauges.c
- PRIMARY_W_PIC_X
: gauges.c
- PRIMARY_W_PIC_Y
: gauges.c
- PRIMARY_W_TEXT_X
: gauges.c
- PRIMARY_W_TEXT_Y
: gauges.c
- Primary_weapon
: weapon.h, weapon.c
- Primary_weapon_names
: weapon.h
- PRIMARY_WEAPON_NAMES
: text.h
- Primary_weapon_names_short
: weapon.h
- PRIMARY_WEAPON_NAMES_SHORT
: text.h
- PRIMARY_WEAPON_NAMES_VERYSHORT
: gauges.c
- Primary_weapon_to_weapon_info
: weapon.h, weapon.c
- print_clock()
: autosave.c
- print_diagnostic()
: med.c
- print_exit_message()
: error.c
- print_normals()
: seguvs.c
- print_object_info
: object.c
- print_status_bar()
: med.c
- print_status_icon()
: editor.h
- print_to_canvas()
: automap.c
- PrintInfo()
: mem.c
- process_awareness_events()
: ai.c
- processed
: render.c
- program
: hmiplay.c
- project_list()
: render.h, render.c
- PROP_MOTIF_WM_HINTS_ELEMENTS
: glx.c
- propagate_light_intensity()
: elight.c
- propagate_textures_common()
: ktmap.c
- propagate_tmaps_to_segment_side()
: seguvs.c
- propagate_tmaps_to_segment_sides()
: seguvs.c
- PropagateTextures()
: kdefs.h, ktmap.c
- PropagateTexturesMove()
: kdefs.h, ktmap.c
- PropagateTexturesMoveUVs()
: kdefs.h, ktmap.c
- PropagateTexturesSelected()
: kdefs.h, ktmap.c
- PropagateTexturesUVs()
: kdefs.h, ktmap.c
- PROXIMITY_GUN
: laser.c
- PROXIMITY_ID
: laser.h
- PROXIMITY_INDEX
: weapon.h
- PROXY_CALCSIZE
: rpcndr.h
- PROXY_GETBUFFER
: rpcndr.h
- PROXY_MARSHAL
: rpcndr.h
- PROXY_PHASE
: rpcndr.h
- PROXY_SENDRECEIVE
: rpcndr.h
- PROXY_UNMARSHAL
: rpcndr.h
- PSCONTEXT_QUEUE
: rpcndr.h
- PSOCKADDR_IPX
: wsipx.h
- PTR_H
: mouse.c
- PTR_W
: mouse.c
- pts_aux()
: ktmap.c
- PumpMessages()
: key_arch.c, hmpfile.c, wgl.c
- put_byte()
: iff.c
- put_long()
: iff.c
- put_sig()
: iff.c
- put_word()
: iff.c
- putfrom_multivalues()
: mprofile.h
- putto_multivalues()
: mprofile.h
- PXMIT_ROUTINE_QUINTUPLE
: rpcndr.h
Generated on Mon Aug 28 20:55:36 2006 for D1X-Rebirth by
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