Here is a list of all file members with links to the files they belong to:
- M_PI
: fuelcen.c, ogl.c
- macro_free_buffer()
: macro.h, macro.c
- MacroLoad()
: macro.c
- MacroMenu()
: macro.c
- MacroNumEvents
: editor.h, macro.c
- MacroPlayFast()
: macro.c
- MacroPlayNormal()
: macro.c
- MacroRecordAll()
: macro.c
- MacroRecordKeys()
: macro.c
- MacroSave()
: macro.c
- MacrosHelpText
: khelp.c
- MacroStatus
: editor.h, macro.c
- MAGIC_NUM
: curves.c
- Magical_light_constant
: seguvs.c
- main()
: ipserver.cpp, inferno.c
- main_menu_choice
: menu.c
- MainHelpText
: khelp.c
- MainWindow
: medwall.c, medrobot.c, eswitch.c, ehostage.c, centers.c
- make_curside_bottom_side()
: kdefs.h
- make_curside_planar()
: fixseg.c
- make_random_vector()
: ai.h, ai.c
- MAKE_SIG
: iff.c
- MakeNewPlayerFile()
: newmenu.c, gameseq.c
- malloc
: u_mem.h
- MALLOC
: u_mem.h
- MALLOC_FREE_STRUCT
: rpcndr.h
- MallocBase
: mem.c
- MallocRealSize
: mem.c
- MallocSize
: mem.c
- MAP_BACKGROUND_FILENAME
: automap.c
- Mark_count
: game.h, game.c
- mark_player_path_to_segment()
: game.c
- MARKEDSEG_COLOR
: meddraw.c
- Markedsegp
: editor.h, eglobal.c
- Markedside
: editor.h, eglobal.c
- MARKEDSIDE_COLOR
: meddraw.c
- MarkEnd()
: kdefs.h, med.c
- MarkGroupSegment()
: kdefs.h, group.c
- MarkStart()
: kdefs.h, med.c
- masksnum
: ipx_udp.c
- matcen_create()
: fuelcen.c
- matcen_howmany
: loadrdl.h, gamesave.c
- MATCEN_HP_DEFAULT
: fuelcen.c
- MATCEN_INTERVAL_DEFAULT
: fuelcen.c
- MATCEN_LIFE
: fuelcen.c
- matcen_offset
: loadrdl.h, gamesave.c
- matcen_sizeof
: loadrdl.h, gamesave.c
- MATRIX_MAX
: object.h
- MATRIX_PRECISION
: object.h
- Matrix_scale
: automap.c, globvars.h, globvars.c
- matt_find_connect_side()
: render.c, endlevel.c
- MATT_LEN
: medrobot.c
- MattWindow
: medrobot.c
- max
: types.h
- MAX
: types.h
- MAX_AI_CLOAK_INFO
: ai.c
- MAX_AI_FLAGS
: aistruct.h
- MAX_ANGSTEP
: endlevel.c
- MAX_AUTOSELECT_ITEMS
: reorder.c
- MAX_AWARENESS_EVENTS
: ai.c
- MAX_AXES
: joy.h
- MAX_AXES_PER_JOYSTICK
: joy.c
- MAX_BANS
: ban.h
- MAX_BEHAVIOR
: aistruct.h
- MAX_BITMAP_FILES
: piggy.h
- MAX_BLIPS
: radar.c
- MAX_BOSS_TELEPORT_SEGS
: ai.h
- MAX_BRDINTERFACES
: ipx_udp.c, arch_ip.cpp
- MAX_BRIEFING_COLORS
: titles.c
- MAX_BRIEFING_SCREEN
: titles.c
- MAX_BUTTONS
: joy.h
- MAX_BUTTONS_PER_JOYSTICK
: joy.c
- MAX_CACHE_BITMAPS
: rle.c
- MAX_CENTER_TYPES
: fuelcen.h
- MAX_CLIP_FRAMES
: wall.h
- MAX_COMPUTED_COLORS
: palette.c
- MAX_CONTROLCEN_GUNS
: cntrlcen.h
- MAX_CONTROLS
: kconfig.h
- MAX_D1X_CONTROLS
: kconfig.h
- Max_debris_objects
: menu.h, menu.c
- Max_debris_objects_list
: menu.c
- MAX_DEPTH_TO_SEARCH_FOR_PLAYER
: ai.h
- MAX_DIGI_BLOCKS
: digicomp.c
- MAX_DIST
: lighting.h
- MAX_DIST_LOG
: lighting.h
- MAX_DOORS
: wall.h
- MAX_DROP_MULTI
: automap.c
- MAX_DROP_SINGLE
: automap.c
- Max_edges
: automap.c
- MAX_EDGES
: automap.c, meddraw.c
- MAX_EDGES_FROM_VERTS
: automap.c
- MAX_EFFECTS
: effects.h
- MAX_ENERGY
: player.h
- MAX_EXPLODING_WALLS
: fireball.c
- MAX_FILES
: newmenu.c
- Max_flat_depth
: ntmap.c, texmap.h
- MAX_FLY_OBJECTS
: endlevel.c
- MAX_FONTS
: gamefont.h
- MAX_FOUND_SEGS
: editor.h
- MAX_FVI_SEGS
: fvi.h
- MAX_GAME_SEGMENTS
: segment.h
- MAX_GAME_VERTICES
: segment.h
- MAX_GATE_INDEX
: ai.c
- MAX_GAUGE_BMS
: gauges.h
- MAX_GROUPS
: editor.h
- MAX_GUNS
: robot.h
- MAX_HATS_PER_JOYSTICK
: joy.c
- MAX_HIGH_SCORES
: scores.c
- MAX_HOGFILES
: cfile.c
- MAX_HOLES
: ibitblt.c
- MAX_HOSTAGE_TYPES
: hostage.h
- MAX_HOSTAGES
: hostage.h
- MAX_IGNORE
: ignore.h
- MAX_IGNORE_OBJS
: physics.c
- MAX_INDEX
: mem.c
- MAX_INSTANCE_DEPTH
: instance.c
- MAX_INTERP_COLORS
: interp.c
- MAX_IPX_DATA
: ipx_drv.c
- MAX_JOY_DEVS
: joy.h
- MAX_JOYSTICKS
: joy.c
- MAX_LASER_BITMAPS
: laser.h
- MAX_LASER_LEVEL
: laser.h
- MAX_LEVELS_PER_MISSION
: mission.h
- MAX_LIGHT
: lighting.h
- MAX_LIGHT_SEGS
: seguvs.c
- MAX_LIGHTING_VALUE
: texmap.h
- Max_linear_depth
: ntmap.c, texmap.h
- Max_linear_depth_objects
: newmenu.h, menu.c
- Max_linear_depths
: menu.c
- Max_linear_depths_objects
: menu.c
- MAX_LOC_POINT_SEGS
: gameseg.c
- MAX_MESSAGE_LEN
: multi.h
- MAX_MISSIONS
: mission.h
- MAX_MODIFIED_VERTICES
: ksegsize.c
- MAX_MORPH_OBJECTS
: morph.h
- MAX_MSG_LEN
: error.c
- MAX_MULTI_PLAYERS
: player.h
- MAX_MUTE
: mute.h
- MAX_NAME_LENGTH
: kmine.c
- MAX_NETWORKS
: ipx_drv.c
- MAX_NOND1X_CONTROLS
: kconfig.h
- MAX_NUM_CACHE_BITMAPS
: texmerge.c
- MAX_NUM_EVENTS
: macro.c
- MAX_NUM_FUELCENS
: fuelcen.h
- MAX_NUM_PADS
: keypad.c
- MAX_OBJ_BITMAPS
: bm.h
- Max_obj_count_mike
: game.c
- MAX_OBJDISTS
: laser.c
- MAX_OBJECT_TYPES
: object.h
- MAX_OBJECTS
: object.h
- Max_objects_onscreen_detailed
: menu.c
- Max_objects_onscreen_detailed_list
: menu.c
- MAX_OBJTYPE
: bm.h
- MAX_PACKET_DATA
: ipx_drv.h, ipx_ld.h
- MAX_PACKET_SIZE
: ukali.h
- MAX_PACKETSIZE
: ip_base.h, ipx_udp.c
- MAX_PAD_ID
: editor.h
- MAX_PALETTE_ADD
: game.h
- MAX_PARAMS
: func.c
- MAX_PASTE_SIZE
: clipboard.h
- MAX_PATH_LENGTH
: ai.h
- Max_perspective_depth
: ntmap.c, texmap.h
- Max_perspective_depths
: menu.c
- MAX_PLAYERS
: player.h
- MAX_POINT_SEGS
: aistruct.h
- MAX_POINTS_IN_POLY
: globvars.h
- MAX_POINTS_PER_POLY
: interp.c
- MAX_POLYGON_MODELS
: polyobj.h
- MAX_POLYGON_MODELS_NEW
: loadrl2.c
- MAX_POLYGON_VECS
: polyobj.c
- MAX_POLYOBJ_TEXTURES
: polyobj.h
- MAX_POWERUP_TYPES
: powerup.h
- MAX_PRIMARY_WEAPONS
: weapon.h
- MAX_RENDER_SEGS
: render.h
- MAX_RENDERED_OBJECTS
: object.h
- MAX_REPLACEMENTS
: texpage.c
- MAX_ROBOT_CENTERS
: fuelcen.h
- MAX_ROBOT_JOINTS
: robot.h
- MAX_ROBOT_TYPES
: robot.h
- MAX_SCAN_LINES
: poly.c
- MAX_SCANLINES
: ibitblt.c
- MAX_SECONDARY_WEAPONS
: weapon.h
- MAX_SECRET_LEVELS_PER_MISSION
: mission.h
- MAX_SEGMENT_VERTICES
: segment.h
- MAX_SEGMENTS
: segment.h
- MAX_SEGMENTS_PER_PATH
: aistruct.h
- MAX_SEGS_VISITED
: fvi.c
- MAX_SELECTED_SEGS
: editor.h
- MAX_SHIELDS
: player.h
- MAX_SHOWN_LIVES
: gauges.c
- MAX_SIDES_PER_SEGMENT
: segment.h
- MAX_SLIDE_PER_SEGMENT
: endlevel.c
- MAX_SMART_DISTANCE
: laser.c
- MAX_SONGS
: songs.h
- Max_sound_channels
: menu.c
- MAX_SOUND_FILES
: piggy.h
- MAX_SOUND_OBJECTS
: digi.c, alsadigi.c
- MAX_SOUND_SLOTS
: digi.c, alsadigi.c
- MAX_SOUNDS
: sounds.h
- MAX_STARS
: endlevel.c
- MAX_STUCK_OBJECTS
: wall.h
- MAX_SUBMODELS
: inferno.h
- MAX_TEXT_WIDTH
: newmenu.c
- MAX_TEXTURES
: bm.h
- Max_thrust
: object.c
- MAX_TMAP_VERTS
: texmap.h
- MAX_TRACKABLE_DIST
: laser.h
- MAX_TRACKS
: cdplay.c
- MAX_TRIGGERS
: switch.h
- Max_used_objects
: object.c
- MAX_USERS
: ipx_drv.c
- MAX_VALIDATIONS
: segment.c
- MAX_VECS
: morph.h
- MAX_VELOCITY
: object.c
- MAX_VERTICES
: segment.h
- MAX_VERTICES_PER_POLY
: segment.h
- MAX_VERTICES_PER_SEGMENT
: segment.h
- MAX_WALL_ANIMS
: wall.h
- MAX_WALL_LINKS
: switch.h
- MAX_WALL_SWITCHES
: switch.h
- MAX_WALLS
: wall.h
- MAX_WALLS_PER_LINK
: switch.h
- MAX_WARNING_SEGS
: editor.h
- MAX_WEAPON_TYPES
: weapon.h
- MAX_WIDTH
: ibitblt.c
- max_window_h
: game.h, game.c
- max_window_w
: game.c
- MAX_Y_POINTERS
: ntmap.c
- maxfps
: game.h, game.c
- MAXITEMS
: menubar.c
- MaxMalloced
: mem.c
- MAXMENUS
: menubar.c
- MaxNumNetPlayers
: gameseq.h, gameseq.c
- MAXX
: grdef.h
- MAXY
: grdef.h
- may_create_powerup()
: powerup.h, powerup.c
- maybe_ai_do_actual_firing_stuff()
: ai.c
- maybe_ai_path_garbage_collect()
: aipath.c
- maybe_delete_object()
: fireball.c
- maybe_detonate_weapon()
: collide.h, collide.c
- maybe_drop_net_powerup()
: fireball.h
- maybe_kill_weapon()
: collide.c
- maybe_replace_powerup_with_energy()
: fireball.h, fireball.c
- maybe_select_primary()
: weapon.h, weapon.c
- maybe_select_secondary()
: weapon.h, weapon.c
- MB_BANK_LEFT
: mouse.h
- MB_BANK_RIGHT
: mouse.h
- MB_HEAD_LEFT
: mouse.h
- MB_HEAD_RIGHT
: mouse.h
- MB_LEFT
: mouse.h
- MB_MIDDLE
: mouse.h
- MB_PITCH_BACKWARD
: mouse.h
- MB_PITCH_FORWARD
: mouse.h
- MB_RIGHT
: mouse.h
- MB_Z_DOWN
: mouse.h
- MB_Z_UP
: mouse.h
- mclear()
: mono.h
- mclose()
: mono.h, mono.c
- mDumpD
: mono.h
- mDumpX
: mono.h
- ME_B_C
: mouse.c
- ME_CURSOR_MOVED
: mouse.c
- ME_H_C
: mouse.c
- ME_LB_P
: mouse.c
- ME_LB_R
: mouse.c
- ME_MB_P
: mouse.c
- ME_MB_R
: mouse.c
- ME_O_C
: mouse.c
- ME_OB_P
: mouse.c
- ME_OB_R
: mouse.c
- ME_P_C
: mouse.c
- ME_RB_P
: mouse.c
- ME_RB_R
: mouse.c
- ME_X_C
: mouse.c
- ME_Y_C
: mouse.c
- ME_Z_C
: mouse.c
- med_add_vertex()
: editor.h, segment.c
- med_assign_uvs_to_side()
: editor.h, seguvs.c
- med_attach_segment()
: editor.h, segment.c
- med_attach_segment_rotated()
: segment.c
- med_check_all_vertices()
: segment.h, segment.c
- med_combine_duplicate_vertices()
: editor.h, segment.c
- med_compress_mine()
: editor.h, segment.c
- med_compute_center_point_on_side()
: editor.h
- med_copy_group()
: group.c
- med_copy_segment()
: editor.h, segment.c
- med_create_default_segment()
: editor.h
- med_create_duplicate_segment()
: editor.h, segment.c
- med_create_duplicate_vertex()
: editor.h, segment.c
- med_create_group_rotation_matrix()
: group.c
- med_create_new_segment()
: editor.h, segment.c
- med_create_new_segment_from_cursegp()
: editor.h, segment.c
- med_create_segment()
: segment.c
- med_decrease_tilings()
: kdefs.h
- med_delete_segment()
: segment.h, editor.h, segment.c
- med_extract_forward_vector_from_segment()
: editor.h
- med_extract_forward_vector_from_segment_side()
: editor.h
- med_extract_matrix_from_segment()
: editor.h, segment.c
- med_extract_right_vector_from_segment()
: editor.h
- med_extract_right_vector_from_segment_side()
: editor.h, ksegsize.c
- med_extract_up_vector_from_segment()
: editor.h
- med_extract_up_vector_from_segment_side()
: editor.h, ksegsize.c
- med_find_adjacent_segment_side()
: editor.h, segment.c
- med_find_closest_threshold_segment_side()
: editor.h, segment.c
- med_form_bridge_segment()
: editor.h, segment.c
- med_form_joint()
: editor.h, segment.c
- med_functions
: kfuncs.c
- med_get_face_vertex_list()
: segment.h
- med_get_num_faces()
: segment.h
- med_get_vertex_list()
: segment.h, segment.c
- med_increase_tilings()
: kdefs.h
- med_keypad_goto()
: kdefs.h, medmisc.c
- med_keypad_goto_0()
: med.c
- med_keypad_goto_1()
: med.c
- med_keypad_goto_2()
: med.c
- med_keypad_goto_3()
: med.c
- med_keypad_goto_4()
: med.c
- med_keypad_goto_5()
: med.c
- med_keypad_goto_6()
: med.c
- med_keypad_goto_7()
: med.c
- med_keypad_goto_8()
: med.c
- med_keypad_goto_next()
: kdefs.h, medmisc.c
- med_keypad_goto_prev()
: kdefs.h, medmisc.c
- med_load_game()
: editor.h
- med_load_group()
: editor.h, group.c
- med_load_mine()
: editor.h
- med_load_pmine()
: editor.h
- med_load_situation()
: kmine.c
- med_move_group()
: group.c
- med_move_vertex()
: segment.c
- med_move_wall()
: segment.c
- med_point_2_vec()
: editor.h, medmisc.c
- med_propagate_tmaps_to_any_side()
: editor.h, seguvs.c
- med_propagate_tmaps_to_back_side()
: editor.h, seguvs.c
- med_propagate_tmaps_to_segments()
: editor.h, seguvs.c
- med_rotate_group()
: group.c
- med_rotate_segment()
: editor.h, segment.c
- med_rotate_segment_ang()
: editor.h, segment.c
- med_save_group()
: editor.h, group.c
- med_save_mine()
: editor.h, mine.c
- med_save_situation()
: kmine.c
- med_scale_and_rotate_segment()
: editor.h
- med_scale_segment()
: editor.h
- med_scale_segment_new()
: ksegsize.c
- med_set_ai_path()
: medrobot.c
- med_set_vertex()
: editor.h, segment.c
- med_show_warning()
: med.c
- med_update_new_segment()
: editor.h
- med_update_segment()
: editor.h
- med_validate_segment_side()
: segment.h
- med_vertex_count()
: segment.c
- meddraw_init_views()
: meddraw.h, meddraw.c
- medkey_init()
: med.c
- medlisp_add_segment()
: kdefs.h, medmisc.c
- medlisp_args
: medlisp.h
- medlisp_attach_function()
: medlisp.h
- medlisp_close()
: medlisp.h
- medlisp_delete_segment()
: medmisc.h, kdefs.h, medmisc.c
- medlisp_do_string()
: medlisp.h
- medlisp_go()
: medlisp.h
- medlisp_init()
: medlisp.h
- medlisp_rotate_segment()
: medmisc.h, kdefs.h, medmisc.c
- medlisp_scale_segment()
: medmisc.h, kdefs.h, medmisc.c
- medlisp_update_screen()
: kdefs.h, editor.h, medmisc.c
- medtmp_set_page()
: kdefs.h
- MEGA_GUN
: laser.c
- MEGA_ID
: laser.h
- MEGA_INDEX
: weapon.h
- mekh_demo_paused
: newdemo.c
- mekh_hud_recall_msgs()
: hudmsg.h, hud.c
- mekh_resend_last()
: hudmsg.h
- mem_check_integrity()
: mem.c
- mem_display_blocks()
: mem.c, u_mem.h
- Mem_filled
: game.c
- mem_find_id()
: mem.c
- mem_free()
: mem.c, u_mem.h
- mem_init()
: mem.c
- mem_malloc()
: mem.c, u_mem.h
- mem_print_all()
: mem.c
- mem_realloc()
: mem.c, u_mem.h
- mem_validate_heap()
: mem.c, u_mem.h
- MENSCALE_X
: newmenu.c
- MENSCALE_Y
: newmenu.c
- Menu
: menubar.c
- MENU_BORDER
: popup.c, menu.c
- menu_check_mouse_item()
: menubar.c
- MENU_CONFIG
: menu.c
- MENU_CURSOR_X_MAX
: loadrdl.h, gamesave.c
- MENU_CURSOR_X_MIN
: loadrdl.h, gamesave.c
- MENU_DEMO_PLAY
: menu.c
- MENU_DETAIL_TEXT
: text.h
- MENU_DIFFICULTY
: menu.c
- menu_difficulty_text
: menu.h
- MENU_DIFFICULTY_TEXT
: text.h
- Menu_draw_copyright
: menu.c
- MENU_EDITOR
: menu.c
- MENU_FONT
: gamefont.h
- MENU_GAME
: menu.c
- MENU_HELP
: menu.c
- menu_hide()
: menubar.c
- menu_hide_all()
: menubar.c
- menu_is_mouse_on()
: menubar.c
- MENU_JOIN_NETGAME
: menu.c
- MENU_LOAD_GAME
: menu.c
- MENU_LOAD_LEVEL
: menu.c
- menu_match_keypress()
: menubar.c
- menu_move_bar_to()
: menubar.c
- MENU_NEW_GAME
: menu.c
- MENU_NEW_PLAYER
: menu.c
- MENU_ORDER_INFO
: menu.c
- Menu_pcx_name
: mglobal.c, inferno.h
- MENU_PLAY_SONG
: menu.c
- MENU_QUIT
: menu.c
- MENU_REJOIN_NETGAME
: menu.c
- MENU_SAVE_GAME
: menu.c
- MENU_SCREEN_MODE
: screens.h
- menu_screen_mode
: screens.h, inferno.c
- menu_show()
: menubar.c
- MENU_SHOW_CREDITS
: menu.c
- Menu_Special
: newmenu.c
- MENU_START_NETGAME
: menu.c
- MENU_START_SERIAL
: menu.c
- MENU_STOP_MODEM
: menu.c
- menu_use_game_res
: screens.h, inferno.c
- MENU_VERT_SPACING
: popup.c, menu.c
- MENU_VIEW_SCORES
: menu.c
- menubar_close()
: menubar.c, ui.h
- menubar_do()
: menubar.c, ui.h
- MENUBAR_H
: editor.h
- menubar_hid
: menubar.c
- menubar_hide()
: menubar.c, ui.h
- menubar_init()
: menubar.c, ui.h
- menubar_show()
: menubar.c, ui.h
- MenuX()
: menu.c, ui.h
- merge_textures_new()
: texmerge.c
- merge_textures_stats()
: texmerge.c, ogl.c
- merge_textures_super_xparent()
: texmerge.c
- Message
: file.c
- MessageBox()
: message.c, ui.h
- MESSAGEBOX_TEXT_SIZE
: newmenu.c
- MessageBoxN()
: message.c, ui.h
- mfgets()
: mission.c
- Mh
: curves.c
- Middle
: radio.c, icon.c, checkbox.c, button.c
- midi_callback()
: hmpfile.c
- midi_dev_str
: config.c
- midi_port_str
: config.c
- MIDI_SOUND
: digi.c
- midi_volume
: midi.c, digi.c
- midi_volume_str
: config.c
- midl_allocate()
: rpcndr.h
- MIDL_ascii_strcpy
: rpcndr.h
- MIDL_ascii_strlen
: rpcndr.h
- MIDL_FORMAT_STRING
: rpcndr.h
- MIDL_INTERFACE
: rpcndr.h
- MIDL_memset
: rpcndr.h
- MIDL_SERVER_INFO
: rpcndr.h
- MIDL_STUB_DESC
: rpcndr.h
- MIDL_STUB_MESSAGE
: rpcndr.h
- MIDL_STUBLESS_PROXY_INFO
: rpcndr.h
- MIDL_uhyper
: rpcndr.h
- midl_user_allocate
: rpcndr.h
- midl_user_free
: rpcndr.h
- MIDL_wchar_strcpy()
: rpcndr.h
- MIDL_wchar_strlen()
: rpcndr.h
- migrate_objects
: render.c
- Mike_to_matt_xlate
: ai.c
- min
: palw32.c, gr.c, types.h
- MIN
: types.h
- MIN_BEHAVIOR
: aistruct.h
- MIN_COMPRESS_WIDTH
: iff.c
- MIN_D
: endlevel.c, ai.c
- MIN_LIGHT_DIST
: lighting.h
- MIN_LIGHTING_VALUE
: texmap.h
- Min_n0_n1_dot
: render.c
- Min_trackable_dot
: laser.h, laser.c
- MIN_TRACKABLE_DOT
: laser.h
- MIN_VOLUME
: digi.c, alsadigi.c
- mine_changed
: editor.h, eglobal.c
- mine_destroyed
: endlevel.c
- mine_editor
: gamemine.h, gamemine.c
- mine_exit_orient
: endlevel.c
- mine_exit_point
: endlevel.h, endlevel.c
- mine_fileinfo
: gamemine.h, gamemine.c
- mine_filename
: loadrdl.h, gamesave.c, editor.h, kmine.c
- mine_ground_exit_point
: endlevel.c
- mine_header
: gamemine.h, gamemine.c
- mine_side_exit_point
: endlevel.c
- mine_tiles_drawn
: terrain.c
- mine_top_fileinfo
: gamemine.h, gamemine.c
- MINE_VERSION
: gamemine.h
- MineMenu()
: kdefs.h, kmine.c
- MINESAVE_CRIPPLED
: kmine.c
- minit()
: mono.h, mono.c
- MINX
: grdef.h
- MINY
: grdef.h
- MISSILE1_SCORE
: scores.h
- MISSILE4_SCORE
: scores.h
- Missile_gun
: laser.c, gauges.c
- MISSION_FILENAME_LEN
: mission.h
- Mission_list
: mission.h, mission.c
- MISSION_NAME_LEN
: mission.h
- mix8
: digi.c, alsadigi.c
- mixer_thread()
: alsadigi.c
- ml_sort_func()
: mission.c
- MODE_NAMES
: text.h
- mode_text
: ai.c
- ModeFlag
: editor.h, eglobal.c
- MODEL_BUF_SIZE
: polyobj.c
- MODEM_ERROR_MESS
: text.h
- modex_line_Color
: modex.h
- modex_line_incr1
: modex.h
- modex_line_incr2
: modex.h
- modex_line_vertincr
: modex.h
- modex_line_x1
: modex.h
- modex_line_x2
: modex.h
- modex_line_y1
: modex.h
- modex_line_y2
: modex.h
- modex_print_message()
: automap.h, automap.c
- modex_printf()
: automap.c
- Modified_vertex_index
: ksegsize.c
- Modified_vertices
: ksegsize.c
- MONO_IS_STDERR
: mono.c
- mopen()
: mono.h, mono.c
- morph_objects
: morph.h, morph.c
- MORPH_RATE
: morph.c
- morph_rate
: morph.c
- morph_rotvel
: morph.c
- morph_start()
: morph.h, morph.c
- Mouse
: mouse.c, ui.h, mouse.c
- mouse_accel
: mouse.c
- mouse_button_down_count()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_button_down_time()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_button_handler()
: mouse.c, event.c
- mouse_button_state()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_center()
: mouse.c
- mouse_close()
: mouse.c, mouse.h
- mouse_flush()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_get_btns()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_get_cyberman_pos()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_get_delta()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_get_delta_no_reset()
: mouse.c
- mouse_get_pos()
: mouse.c, mouse.h, mouse.c, mouse.h
- mouse_handler()
: mouse.c
- mouse_hidden
: wgl.c
- mouse_init()
: mouse.c, mouse.h
- Mouse_installed
: mouse.c
- MOUSE_LBTN
: mouse.h
- mouse_lparam
: mouse.c
- MOUSE_MAX_BUTTONS
: mouse.h
- MOUSE_MBTN
: mouse.h
- mouse_motion_handler()
: mouse.c, event.c
- mouse_msg
: mouse.c
- MOUSE_RBTN
: mouse.h
- mouse_saved_x
: mouse.c
- mouse_saved_y
: mouse.c
- mouse_set_limits()
: mouse.h, mouse.c, mouse.h
- mouse_set_pos()
: mouse.h, mouse.c, mouse.h
- mouse_went_down()
: mouse.c
- mouse_wparam
: mouse.c
- mouse_x
: mouse.c
- mouse_y
: mouse.c
- mouseaxis_text
: kconfig.c
- mousebutton_text
: kconfig.c
- mousebutton_textra
: kconfig.c
- MouseButtons
: window.c
- MouseDX
: window.c
- MouseDY
: window.c
- MOVE_ABS
: mouse.c
- move_around_player()
: ai.c
- move_away_from_player()
: ai.c
- move_object_to_goal()
: aipath.c
- move_object_to_legal_spot()
: ai.c
- move_object_to_mouse_click()
: editor.h, kfuncs.c, eobject.c
- move_object_to_mouse_click_delta()
: eobject.c
- move_object_to_position()
: eobject.c
- move_object_to_vector()
: eobject.c
- move_object_within_mine()
: eobject.c
- move_player_2_segment()
: game.c, med.c
- move_player_2_segment_and_rotate()
: med.c
- MOVE_REL
: mouse.c
- move_towards_player()
: ai.c
- move_towards_segment_center()
: ai.h, ai.c
- move_towards_vector()
: ai.c
- MoveAway()
: kdefs.h, kview.c
- MoveCloser()
: kdefs.h, kview.c
- MoveGroup()
: kdefs.h, group.c
- MoveMouse()
: mouse.c
- mprintf
: mono.h
- mprintf_animation_info()
: ai.c
- mprintf_at
: mono.h
- mputc()
: mono.h
- mputc_at()
: mono.h
- mrefresh()
: mono.h
- msetcursor()
: mono.h
- msg()
: ipclient.h, ipx_udp.c
- MSG_Noredundancy
: hudmsg.h, hud.c
- MSG_Playermessages
: hudmsg.h, hud.c
- MSGC_DEBUG
: hudmsg.h
- MSGC_GAME_ACTION
: hudmsg.h
- MSGC_GAME_CHEAT
: hudmsg.h
- MSGC_GAME_FEEDBACK
: hudmsg.h
- MSGC_MINE_FEEDBACK
: hudmsg.h
- MSGC_MULTI_INFO
: hudmsg.h
- MSGC_MULTI_KILL
: hudmsg.h
- MSGC_MULTI_USERMSG
: hudmsg.h
- MSGC_NOREDUNDANCY
: hudmsg.h
- MSGC_PICKUP_ALREADY
: hudmsg.h
- MSGC_PICKUP_OK
: hudmsg.h
- MSGC_PICKUP_TOOMUCH
: hudmsg.h
- MSGC_PLAYERMESSAGES
: hudmsg.h
- MSGC_UNKNOWN
: hudmsg.h
- MSGC_WEAPON_EMPTY
: hudmsg.h
- MSGC_WEAPON_SELECT
: hudmsg.h
- MSGHDR
: ipclient.h, ipx_udp.c
- mskHasMask
: iff.c
- mskHasTransparentColor
: iff.c
- mskNone
: iff.c
- MT_NONE
: object.h
- MT_PHYSICS
: object.h
- MT_SPINNING
: object.h
- multi_allow_powerup_mask
: multipow.h, multipow.c
- MULTI_ALLOW_POWERUP_MAX
: multipow.h
- multi_allow_powerup_text
: multipow.h, multipow.c
- MULTI_ANGER
: aistruct.h
- multi_d1x_ver_frame()
: multiver.h
- multi_d1x_ver_queue_init()
: multiver.h
- multi_d1x_ver_queue_remove()
: multiver.h
- multi_d1x_ver_queue_send()
: multiver.h
- multi_d1x_ver_send()
: multiver.h
- multi_deaths_stat
: playsave.c
- multi_do_d1x_ver()
: multiver.h
- multi_do_d1x_ver_set()
: multiver.h
- multi_initiate_restore_game()
: state.c
- multi_initiate_save_game()
: state.c
- multi_kills_stat
: playsave.c
- music_done()
: mixmusic.c
- must_clip_flat_face()
: draw.c
- must_clip_line()
: draw.c
- must_clip_tmap_face()
: draw.c
- mutex
: alsadigi.c
- Muzzle_data
: laser.h, laser.c
- Muzzle_queue_index
: laser.h, laser.c
- MUZZLE_QUEUE_MAX
: laser.h
- MWM_DECOR_ALL
: glx.c
- MWM_DECOR_BORDER
: glx.c
- MWM_DECOR_MAXIMIZE
: glx.c
- MWM_DECOR_MENU
: glx.c
- MWM_DECOR_MINIMIZE
: glx.c
- MWM_DECOR_RESIZEH
: glx.c
- MWM_DECOR_TITLE
: glx.c
- MWM_FUNC_ALL
: glx.c
- MWM_FUNC_CLOSE
: glx.c
- MWM_FUNC_MAXIMIZE
: glx.c
- MWM_FUNC_MINIMIZE
: glx.c
- MWM_FUNC_MOVE
: glx.c
- MWM_FUNC_RESIZE
: glx.c
- MWM_HINTS_DECORATIONS
: glx.c
- MWM_HINTS_FUNCTIONS
: glx.c
- MWM_HINTS_INPUT_MODE
: glx.c
- MWM_HINTS_STATUS
: glx.c
- MXS
: group.c
- MXV
: group.c
- my_extract_shortpos()
: newdemo.c
- my_hwnd
: joyhh.c
- my_quit()
: hmiplay.c
- mycalloc
: u_mem.h
- myfree
: u_mem.h
- mymalloc
: u_mem.h
- mymalloc_align
: u_mem.h
- myport
: ipclient.h, ip_base.cpp
- mysock
: ipx_win.c, arch_ip.cpp, ipx_kali.c, ipx_bsd.c, arch_ip.cpp
- MySyncPack
: netpkt.h
Generated on Mon Aug 28 20:55:36 2006 for D1X-Rebirth by
1.4.6