Here is a list of all file members with links to the files they belong to:
- lamer_accept_joining_player()
: mlticntl.h
- lamer_do_netgame_menu()
: mlticntl.h
- lamer_do_restrict_alert()
: mlticntl.h
- lamer_do_restrict_frame()
: mlticntl.h
- lamer_dump_joining_player()
: mlticntl.h
- lamer_network_menu_update()
: mlticntl.h
- lamer_network_welcome_player_restricted()
: mlticntl.h
- Large_view_index
: editor.h, med.c
- LargestAddress
: mem.c
- LargestIndex
: mem.c
- LargeView
: editor.h, eglobal.c
- LargeViewBox
: editor.h, med.c
- laser_are_related()
: laser.h, laser.c
- Laser_create_new()
: laser.h, laser.c
- Laser_create_new_easy()
: laser.h, laser.c
- Laser_delay_time
: game.h
- Laser_do_weapon_sequence()
: laser.h, laser.c
- Laser_drop_vulcan_ammo
: laser.h, laser.c
- LASER_ID
: laser.h
- LASER_INDEX
: weapon.h
- Laser_offset
: laser.c
- Laser_player_fire()
: laser.h, laser.c
- Laser_player_fire_spread()
: laser.h, laser.c
- Laser_player_fire_spread_delay()
: laser.c
- LASER_QUAD
: laser.h
- Laser_rapid_fire
: state.c, laser.c, game.c, ai.c
- Laser_render()
: laser.h, laser.c
- LASER_SCORE
: scores.h
- LASER_SPREADFIRE_TOGGLED
: laser.h
- LaserPowSelected
: reorder.h, reorder.c
- last_b
: palw32.c, gr.c
- last_drawn_cockpit
: menu.c, gauges.c, gameseq.c, game.c
- last_event
: window.c
- Last_frame_garbage_collected
: aipath.c
- last_g
: palw32.c, gr.c
- Last_game
: scores.c
- Last_gate_time
: ai.c
- last_height
: ogl.c, ogl_init.h
- Last_homing_warning_shown
: gauges.c
- last_joy_time
: menu.c
- last_keypress
: window.c, ui.h
- Last_laser_fired_time
: laser.c, game.h
- Last_level
: gameseq.h, gameseq.c
- Last_level_path_created
: gameseq.c, game.c
- last_mission_str
: config.c
- Last_msg_height
: hud.c
- Last_msg_ycrd
: hud.c
- last_player_str
: config.c
- last_r
: palw32.c, gr.c
- last_screen_mode
: gr.c
- Last_secret_level
: gameseq.h, gameseq.c
- Last_teleport_time
: ai.h, ai.c
- last_timer_value
: game.c
- Last_volatile_scrape_sound_time
: collide.c
- Last_warning_beep_time
: gauges.c
- last_width
: ogl.c, ogl_init.h
- LastHostageIndex
: ehostage.c
- LastReadTime
: kconfig.c
- LastSignature
: mem.c
- LastWindow
: window.c, ui.h
- LB_ITEMS_ON_SCREEN
: newmenu.c
- lcnt_save
: render.c
- leave_priv_setting
: ipx_ld.h, ipx_bsd.c, ipx_ld.h
- LEAVE_TIME
: game.c, automap.c
- LeaveGame
: game.h, game.c
- LEFT_ENERGY_GAUGE_H
: gauges.c
- LEFT_ENERGY_GAUGE_W
: gauges.c
- LEFT_ENERGY_GAUGE_X
: gauges.c
- LEFT_ENERGY_GAUGE_Y
: gauges.c
- level
: loadrdl.h, gamesave.c
- Level_being_loaded
: gamesave.c
- LEVEL_FILE_VERSION
: gamesave.c
- LEVEL_NAME_LEN
: gameseq.h
- Level_names
: mission.h, mission.c
- Level_palette
: loadrl2.c
- level_with_floor()
: game.c
- Lhandicap
: gameseq.h, gameseq.c
- LIGHT
: terrain.c
- light
: terrain.c
- light_array
: terrain.c
- LIGHT_DISTANCE_THRESHOLD
: seguvs.c
- LIGHT_RATE
: lighting.c
- LightAmbientLighting()
: kdefs.h, elight.c
- LightCopyIntensity()
: kdefs.h, elight.c
- LightCopyIntensitySegment()
: kdefs.h, elight.c
- LightDecreaseLightSegment()
: kdefs.h, elight.c
- LightDecreaseLightSide()
: kdefs.h, elight.c
- LightDecreaseLightVertex()
: kdefs.h, elight.c
- LightIncreaseLightSegment()
: kdefs.h, elight.c
- LightIncreaseLightSide()
: kdefs.h, elight.c
- LightIncreaseLightVertex()
: kdefs.h, elight.c
- Lighting_enabled
: ntmap.c
- Lighting_on
: ntmap.c, texmap.h
- LIGHTING_PAD_ID
: editor.h
- LightSelectNextEdge()
: kdefs.h, elight.c
- LightSelectNextVertex()
: kdefs.h, elight.c
- LightSetDefault()
: kdefs.h, elight.c
- LightSetDefaultAll()
: kdefs.h, elight.c
- LightSetMaximum()
: kdefs.h, elight.c
- LIGHTVAL
: terrain.c
- Line
: mem.c
- line_drawer_ptr
: draw.c
- LINE_LEN
: endlevel.c
- linear_if_far_flag
: texmapl.h
- Linear_tmap_polygon_objects
: object.c
- LINEBUF_SIZE
: hostage.c
- LineParse()
: keypad.c
- links_howmany
: loadrdl.h, gamesave.c
- links_offset
: loadrdl.h, gamesave.c
- links_sizeof
: loadrdl.h, gamesave.c
- list_seg_objects()
: object.c
- listbans()
: ban.h
- listignore()
: ignore.h
- listmute()
: mute.h
- lo_objnum
: digi.c, alsadigi.c
- lo_objsignature
: digi.c, alsadigi.c
- load_alt_sounds()
: altsound.h, altsound.c
- load_briefing_screen()
: titles.c
- load_custom_data()
: custom.h, custom.c
- load_endlevel_data()
: endlevel.h, endlevel.c
- load_game_data()
: loadrl2.c, gamesave.c
- load_hxm()
: custom.c
- load_level()
: loadrl2.c, gamesave.h, gamesave.c
- load_mine_data()
: gamesave.c
- load_mine_data_compiled()
: gamesave.c, gamemine.c
- load_mine_data_compiled_new()
: loadrl2.c, gamemine.c
- load_mission()
: mission.h, mission.c
- load_mission_by_name()
: mission.h, mission.c
- load_pig1()
: custom.c
- load_pigpog()
: custom.c
- load_player_game()
: playsave.h, playsave.c
- load_pog()
: custom.c
- load_polygon_model()
: polyobj.h, polyobj.c
- load_screen_text()
: titles.c
- load_terrain()
: terrain.h, terrain.c
- load_text()
: text.h, text.c
- LoadGame()
: gamesave.h
- LoadGameData()
: kdefs.h, kgame.c
- LoadGroup()
: kdefs.h, group.c
- LoadLevel()
: gameseq.h, gameseq.c
- LoadMine()
: kdefs.h
- LoadMineOnly()
: kdefs.h
- LoadOldMine()
: kdefs.h
- LoadSituation()
: kdefs.h, kmine.c
- local_key_inkey()
: titles.c
- LocalObjectDelete()
: medrobot.c
- LocalObjectPlaceObject()
: medrobot.c
- LocalObjectSelectNextinMine()
: medrobot.c
- LocalObjectSelectNextinSegment()
: medrobot.c
- LocalObjectSelectPrevinMine()
: medrobot.c
- LOCK
: alsadigi.c
- Lock_view_to_cursegp
: editor.h, eglobal.c
- LockIcon
: med.c
- long_array_from_ndr()
: rpcndr.h
- long_from_ndr()
: rpcndr.h
- long_from_ndr_temp()
: rpcndr.h
- long_sqrt()
: fixc.c, maths.h
- loop
: songs.c, hmpfile.c
- looper
: kconfig.c
- lp_position
: digi.c, alsadigi.c
- lp_segnum
: digi.c, alsadigi.c
- lp_sidenum
: digi.c, alsadigi.c
- lpDD
: gr.c
- lpDDPal
: gr.c
- lpDDSOne
: gr.c
- lpDDSPrimary
: gr.c
- lpds
: digi.c
- LPSOCKADDR_IPX
: wsipx.h
- Lunacy
: state.c, ai.c
- LVIEW_H
: editor.h
- LVIEW_W
: editor.h
- LVIEW_X
: editor.h
- LVIEW_Y
: editor.h
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