Here is a list of all file members with links to the files they belong to:
- E_FAIL
: mouse.c, key_arch.c
- ED_SCREEN_H
: editor.h
- ED_SCREEN_W
: editor.h
- Ed_view_target
: editor.h, med.c
- Edge_between_sides
: seguvs.c
- edge_colors
: meddraw.c
- edge_list
: meddraw.c
- edge_list_size
: meddraw.c
- Edge_to_sides
: render.c
- edges
: meddraw.c
- Edges
: automap.c
- editor()
: editor.h, med.c
- editor_font
: med.c
- editor_offset
: group.c
- editor_reset_stuff_on_level()
: gameseq.h
- editor_screen_open
: med.c
- editor_size
: group.c
- editor_status()
: editor.h, med.c
- Editor_status_last_time
: med.c
- EDITOR_STATUS_MESSAGE_DURATION
: med.c
- editor_sub_status()
: med.c
- Editor_time_of_day
: editor.h, autosave.c
- EditorWindow
: editor.h, med.c
- EF_CRITICAL
: effects.h
- EF_DEFINING
: automap.c
- EF_FRONTIER
: automap.c
- EF_GRATE
: automap.c
- EF_NO_FADE
: automap.c
- EF_ONE_SHOT
: effects.h
- EF_SECRET
: automap.c
- EF_STOPPED
: effects.h
- EF_TOO_FAR
: automap.c
- EF_USED
: automap.c
- effcode1
: playsave.c
- effcode2
: playsave.c
- effcode3
: playsave.c
- effcode4
: playsave.c
- Effects
: effects.h, effects.c
- EL_CHASING
: endlevel.c
- EL_FLYTHROUGH
: endlevel.c
- EL_LOOKBACK
: endlevel.c
- EL_OFF
: endlevel.c
- EL_OUTSIDE
: endlevel.c
- EL_PANNING
: endlevel.c
- EL_STOPPED
: endlevel.c
- ENABLE_COLLISION
: collide.c
- Enable_john_cheat_1
: game.c, ai.c
- Enable_john_cheat_2
: game.c, ai.c
- Enable_john_cheat_3
: game.c, ai.c
- Enable_john_cheat_4
: game.c, ai.c
- encode_rotate_left()
: text.c, compbit.h
- encrypt
: mglobal.c
- Ending_text_filename
: titles.h, titles.c
- endlevel_camera
: endlevel.c
- endlevel_data_loaded
: endlevel.c
- endlevel_render_mine()
: endlevel.c
- Endlevel_sequence
: endlevel.h, endlevel.c
- ENERGY_MAX
: powerup.c
- ENERGY_SCORE
: scores.h
- EnergyToCreateOneRobot
: fuelcen.h, fuelcen.c
- EnsureInit()
: key_arch.c
- enter_priv_on
: ipx_ld.h, ipx_bsd.c, ipx_ld.h
- enum_from_ndr()
: rpcndr.h
- EPSILON
: fixc.c
- Erase_color
: titles.c
- eraseignore()
: ignore.h
- eraseignore_by_number()
: ignore.h
- EraseMouse()
: mouse.c
- erasemute()
: mute.h
- erasemute_by_number()
: mute.h
- err_initialized
: error.c
- Error()
: error.c, error.h
- ERROR_COLLISION
: collide.c
- error_init()
: error.c, error.h
- error_messages
: iff.c
- error_mode
: lfile.c, file.c
- Errors_in_mine
: gamesave.h
- ET_EMPTY
: meddraw.c
- ET_FACING
: meddraw.c
- ET_MULTI_SECOND
: fireball.h
- ET_MULTI_START
: fireball.h
- ET_NOTEXTANT
: meddraw.c
- ET_NOTFACING
: meddraw.c
- ET_NOTUSED
: meddraw.c
- ET_SPARKS
: fireball.h
- evaluate_curve()
: editor.h, curves.c
- EVEN
: iff.c
- EVEN_DIVIDE
: message.c
- event_init()
: event.h, event.c
- event_poll()
: event.h, event.c
- EventBuffer
: window.c
- ExchangeMarkandCurseg()
: kdefs.h, medmisc.c
- EXCHG
: clip.h
- Exhaustive_count
: gameseg.c
- Exhaustive_failed_count
: gameseg.c
- exit_angles
: endlevel.c
- exit_bitmap
: endlevel.h
- EXIT_DOOR_MAX
: titles.c
- exit_message
: error.c
- exit_modelnum
: endlevel.h, endlevel.c
- exit_point_bmx
: endlevel.c
- exit_point_bmy
: endlevel.c
- exit_segnum
: endlevel.h, endlevel.c
- ExitEditor()
: kdefs.h, med.c
- EXPL_WALL_FIREBALL_SIZE
: fireball.c
- expl_wall_list
: fireball.c
- EXPL_WALL_TIME
: fireball.c
- EXPL_WALL_TOTAL_FIREBALLS
: fireball.c
- explode_badass_player()
: fireball.h, fireball.c
- explode_badass_weapon()
: fireball.h, fireball.c
- explode_model()
: fireball.c
- explode_object()
: fireball.h, fireball.c
- explode_wall()
: fireball.h, fireball.c
- exploding_flag
: game.c
- EXPLOSION_SCALE
: fireball.c
- EXPR_EVAL
: rpcndr.h
- ext_expl_playing
: endlevel.h, endlevel.c
- external_explosion
: endlevel.h, endlevel.c
- externalctrlb
: physics.h, physics.c
- externalctrlh
: physics.h, physics.c
- externalctrlp
: physics.h, physics.c
- extfaster
: physics.h, physics.c
- EXTRA_DEBUG
: physics.c
- EXTRA_SHIP_SCORE
: gauges.c
- extract_forward_vector_from_segment()
: gameseg.h
- extract_orient_from_segment()
: gameseg.h, gameseg.c
- extract_right_vector_from_segment()
: gameseg.h
- extract_shorterpos()
: object.h, gameseg.c
- extract_shortpos()
: object.h, gameseg.c
- extract_up_vector_from_segment()
: gameseg.h
- extract_vector_from_segment()
: gameseg.c
- extract_vector_from_segment_side()
: ksegsize.c
- EZERO
: playsave.h
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