Here is a list of all file members with links to the files they belong to:
- c_fp_tmap_scanline_per()
: scanline.c
- c_fp_tmap_scanline_per_nolight()
: scanline.c
- c_tmap_scanline_flat()
: scanline.h, scanline.c
- c_tmap_scanline_lin()
: scanline.h, scanline.c
- c_tmap_scanline_lin_nolight()
: scanline.h, scanline.c
- c_tmap_scanline_per()
: scanline.h, scanline.c
- c_tmap_scanline_per_nolight()
: scanline.h, scanline.c
- c_tmap_scanline_shaded()
: scanline.h, scanline.c
- Cache
: texmerge.c
- cache_hits
: texmerge.c
- cache_misses
: texmerge.c
- calc_best_gun()
: cntrlcen.c
- calc_controlcen_gun_point()
: cntrlcen.h, cntrlcen.c
- calc_det_value()
: fvi.c
- calc_frame_time()
: game.h, game.c
- calc_gun_point()
: robot.h, robot.c
- calc_rod_corners()
: rod.c
- calim_process_all_lights()
: seguvs.c
- calim_zero_light_values()
: seguvs.c
- call_init_ai_object()
: medrobot.c
- call_object_create_egg()
: object.h, fireball.c
- CallLisp()
: kdefs.h
- calloc
: u_mem.h
- CALLSIGN_LEN
: player.h
- camera_cur_angles
: endlevel.c
- camera_desired_angles
: endlevel.c
- Camera_to_player_dist_goal
: object.c
- Canv_editor
: screens.h, editor.h, med.c
- Canv_editor_game
: screens.h, editor.h, med.c
- Canv_h2
: globvars.h, globvars.c
- Canv_LeftEnergyGauge
: gauges.c
- Canv_NumericalGauge
: gauges.c
- canv_offscreen
: editor.h, med.c
- Canv_RightEnergyGauge
: gauges.c
- Canv_SBEnergyGauge
: gauges.c
- Canv_w2
: globvars.h, globvars.c
- Canvas_height
: globvars.h, globvars.c
- Canvas_width
: globvars.h, globvars.c
- card_info
: hmiplay.c
- cast_all_light_in_mine()
: seguvs.c
- cast_light_from_side()
: seguvs.c
- cast_light_from_side_to_center()
: seguvs.c
- cast_muzzle_flash_light()
: lighting.c
- CBLACK
: ui.c, ui.h
- cbNDRContext
: rpcndr.h
- CBRIGHT
: ui.c, ui.h
- CC_BEHIND
: 3d.h
- CC_OFF_BOT
: 3d.h
- CC_OFF_LEFT
: 3d.h
- CC_OFF_RIGHT
: 3d.h
- CC_OFF_TOP
: 3d.h
- cd_currenttrack
: cdplay.c
- cd_cycle()
: cdplay.h, cdplay.c
- cd_init()
: cdplay.h, cdplay.c
- cd_playing
: cdplay.c
- cd_playlist_reset()
: cdplay.h, cdplay.c
- cd_playlist_set()
: cdplay.h, cdplay.c
- cd_playnext()
: cdplay.h, cdplay.c
- cd_playprev()
: cdplay.h, cdplay.c
- cd_playtoggle()
: cdplay.h, cdplay.c
- cd_playtrack()
: cdplay.h, cdplay.c
- cd_resume()
: cdplay.h, cdplay.c
- cd_stop()
: cdplay.h, cdplay.c
- cd_timer
: game.c
- cd_used
: cdplay.c
- CDS_FULLSCREEN
: wgl.c
- center_names
: centers.c
- Center_names
: centers.h
- CENTER_STRING_LENGTH
: centers.h
- CenterFlag
: centers.c
- cenx
: radar.c
- ceny
: radar.c
- CF_READ_MODE
: nocfile.h
- CF_WRITE_MODE
: nocfile.h
- cfclose
: cfile.h, cfile.c, nocfile.h
- cfexist()
: cfile.h, cfile.c
- cfgetc
: cfile.h, cfile.c, nocfile.h
- cfgets
: cfile.h, cfile.c, nocfile.h
- CFILE
: nocfile.h
- cfile_find_libfile()
: cfile.c
- cfile_get_filehandle()
: cfile.c
- cfile_init_hogfile()
: cfile.c
- cfile_use_alternate_hogdir()
: cfile.h, cfile.c
- cfile_use_alternate_hogfile()
: cfile.h, cfile.c
- cfilelength
: cfile.h, cfile.c, nocfile.h
- cfopen
: cfile.h, cfile.c, nocfile.h
- cfputc
: nocfile.h
- cfread
: cfile.h, cfile.c, nocfile.h
- cfseek
: cfile.h, cfile.c, nocfile.h
- cftell
: cfile.h, cfile.c, nocfile.h
- cfwrite
: nocfile.h
- cGameSongsAvailable
: songs.c
- cgl_aux()
: group.c
- CGREY
: ui.c, ui.h
- Change8259Priority
: nocomlib.h
- change_ext()
: custom.c
- change_res()
: menu.c, game.c
- change_res_poll()
: menu.c
- change_vertex_occurrences()
: segment.c
- CHANGESLASH
: d_slash.h
- char_allowed()
: newmenu.c
- char_array_from_ndr()
: rpcndr.h
- char_bm
: font.c
- char_from_ndr()
: rpcndr.h
- chase_angles()
: endlevel.c
- CHASE_TIME_LENGTH
: ai.c
- CHASE_TURN_RATE
: endlevel.c
- ChaseIcon
: med.c
- chcksetunwritable()
: checker.c
- chcksetwritable()
: checker.c
- cheat_allkeys
: game.c
- cheat_allkeys_index
: game.c
- CHEAT_ALLKEYS_LENGTH
: game.c
- cheat_astral
: game.c
- cheat_astral_index
: game.c
- CHEAT_ASTRAL_LENGTH
: game.c
- cheat_cloak
: game.c
- cheat_cloak_index
: game.c
- CHEAT_CLOAK_LENGTH
: game.c
- cheat_enable_index
: game.c
- cheat_enable_keys
: game.c
- CHEAT_ENABLE_LENGTH
: game.c
- cheat_exitpath_index
: game.c
- CHEAT_EXITPATH_LENGTH
: game.c
- CHEAT_EXITPATH_OFS
: game.c
- cheat_invuln
: game.c
- cheat_invuln_index
: game.c
- CHEAT_INVULN_LENGTH
: game.c
- cheat_newlife_index
: game.c
- CHEAT_NEWLIFE_LENGTH
: game.c
- CHEAT_NEWLIFE_OFS
: game.c
- cheat_robotpause_index
: game.c
- CHEAT_ROBOTPAUSE_LENGTH
: game.c
- CHEAT_ROBOTPAUSE_OFS
: game.c
- cheat_shield
: game.c
- cheat_shield_index
: game.c
- CHEAT_SHIELD_LENGTH
: game.c
- cheat_turbomode_index
: game.c
- CHEAT_TURBOMODE_LENGTH
: game.c
- CHEAT_TURBOMODE_OFS
: game.c
- cheat_warp
: game.c
- cheat_warp_index
: game.c
- CHEAT_WARP_LENGTH
: game.c
- cheat_wowie
: game.c
- cheat_wowie2_index
: game.c
- CHEAT_WOWIE2_LENGTH
: game.c
- CHEAT_WOWIE2_OFS
: game.c
- cheat_wowie_index
: game.c
- CHEAT_WOWIE_LENGTH
: game.c
- Cheats_enabled
: game.h, game.c
- check_and_fix_matrix()
: physics.c, object.c, loadrl2.c, gamesave.c
- check_duplicate_objects()
: object.c
- check_effect_blowup()
: collide.h, collide.c
- CHECK_EMBEDDED_COLORS
: font.c
- check_erase_message()
: gauges.h
- check_for_degenerate_segment()
: gameseg.c, segment.c
- check_for_degenerate_side()
: segment.c
- check_for_overlapping_segment()
: segment.c
- check_for_overlapping_segments()
: segment.c, kfuncs.c
- check_func()
: game.c
- check_joystick_calibration()
: inferno.c
- check_lighting_all()
: seguvs.c
- check_lighting_segment()
: seguvs.c
- check_lighting_side()
: seguvs.c
- check_line_to_face()
: fvi.c
- check_line_to_line()
: fvi.c
- check_lsegments_validity()
: gameseg.h
- check_norms()
: gameseg.c
- check_obj_seg
: gameseg.h
- check_object_object_intersection()
: ai.c
- check_point_to_face()
: fvi.c
- check_poke()
: wall.c
- check_rear_view()
: game.c
- check_seg_concavity()
: editor.h, segment.c
- check_segment()
: meddraw.c
- check_segment_connections()
: gameseg.c, gamesave.c
- check_sphere_to_face()
: fvi.c
- check_trans_wall()
: fvi.c
- check_transparency()
: wall.c
- check_trigger()
: switch.h, switch.c
- check_trigger_sub()
: switch.h, switch.c
- check_vec()
: vecmat.c
- check_vector_to_object()
: fvi.c
- check_vector_to_sphere_1()
: fvi.c
- check_wall_validity()
: medwall.c, med.c
- check_walls()
: kdefs.h, medwall.c
- check_window_check
: render.c
- checkban()
: ban.h
- CHECKBYTE
: mem.c
- CHECKED_CHECK_BOX
: newmenu.h
- CHECKED_RADIO_BOX
: newmenu.h
- checkforext()
: kmine.c, kgame.c
- checkforgamext()
: kgame.c
- checkforgrpext()
: group.c
- checkignore()
: ignore.h
- checkmuldiv()
: rod.c, points.c, draw.c
- checkmute()
: mute.h
- CHECKSIZE
: mem.c
- checkvidmodeok
: gr.c
- chk()
: ipclient.h, ipx_udp.c
- chkbroadsize()
: ipx_udp.c
- chkr_stub_glob()
: checker.c
- chkr_stub_longjmp()
: checker.c
- chkr_stub_setjmp()
: checker.c
- chkr_stub_sigsetjmp()
: checker.c
- chkr_stub_tcflush()
: checker.c
- choose_drop_segment()
: fireball.c
- circle_list_init()
: ogl.c
- circleh10
: ogl.c
- circleh5
: ogl.c
- CLASS_PRIMARY
: weapon.h
- CLASS_SECONDARY
: weapon.h
- clear_background_messages()
: hud.c
- clear_boxed_message()
: game.h, game.c
- clear_editor_status()
: med.c
- clear_pad_display()
: info.c
- clear_status_icon()
: editor.h
- clear_transient_objects()
: object.h, object.c
- clear_warn_func()
: error.c, error.h
- Clear_window
: render.h, render.c
- Clear_window_color
: render.c
- clearbans()
: ban.h
- ClearFoundList()
: kdefs.h, medmisc.c
- clearignore()
: ignore.h
- ClearLineStatus
: nocomlib.h
- clearmute()
: mute.h
- ClearRXBuffer
: nocomlib.h
- ClearSelectedList()
: kdefs.h, medmisc.c
- ClearTexture2()
: kdefs.h, ktmap.c
- ClearTXBuffer
: nocomlib.h
- CLIENT_CALL_RETURN
: rpcndr.h
- clip_edge()
: clipper.c
- clip_line()
: clipper.h, clipper.c
- clip_plane()
: clipper.c
- clip_player_pow_count()
: powerup.h, powerup.c
- clip_polygon()
: clipper.h, clipper.c
- CLIPBOX
: clip.h
- CLIPDOT
: clip.h
- CLIPHLINE
: clip.h
- CLIPLINE
: clip.h
- CLIPVLINE
: clip.h
- cloak_fade_state
: gauges.c
- CLOAK_FADE_WAIT_TIME
: gauges.c
- Cloak_fadein_duration
: object.c
- CLOAK_FADEIN_DURATION_PLAYER
: object.c
- CLOAK_FADEIN_DURATION_ROBOT
: object.c
- Cloak_fadeout_duration
: object.c
- CLOAK_FADEOUT_DURATION_PLAYER
: object.c
- CLOAK_FADEOUT_DURATION_ROBOT
: object.c
- CLOAK_SCORE
: scores.h
- CLOAK_TIME_MAX
: player.h
- CLOAKED
: aistruct.h
- CLOAKED_FADE_LEVEL
: object.c
- clock_message()
: autosave.c
- close_all()
: window.c
- close_all_windows()
: editor.h, medrobot.c
- close_autosave()
: editor.h, autosave.c
- close_centers_window()
: centers.h, centers.c
- close_editor()
: editor.h, med.c
- close_editor_screen()
: editor.h, med.c
- close_fake_file()
: iff.c
- close_game()
: game.h, game.c
- close_gauge_canvases()
: gauges.h, gauges.c
- close_hud_log()
: hudlog.h, hudlog.c
- close_message_window()
: gameseq.h
- close_trigger_window()
: eswitch.h, eswitch.c
- close_wall_window()
: medwall.h, medwall.c
- CLUTTER_SCORE
: scores.h
- CM_FULL_COCKPIT
: game.h
- CM_FULL_SCREEN
: game.h
- CM_LETTERBOX
: game.h
- CM_REAR_VIEW
: game.h
- CM_STATUS_BAR
: game.h
- cmap_sig
: iff.c
- CMENU
: menubar.c
- cmpByteRun1
: iff.c
- cmpNone
: iff.c
- cockpit_bitmap
: bm.h, bm.c
- Cockpit_mode
: game.h, game.c
- cockpit_mode_save
: object.c, endlevel.c
- code_01e()
: game.c
- code_01s()
: game.c
- code_02e()
: game.c
- code_02s()
: game.c
- code_03e()
: game.c
- code_03s()
: game.c
- code_04e()
: game.c
- code_04s()
: game.c
- code_05e()
: game.c
- code_05s()
: game.c
- code_06e()
: game.c
- code_06s()
: game.c
- code_07e()
: game.c
- code_07s()
: game.c
- code_08e()
: game.c
- code_08s()
: game.c
- code_09e()
: game.c
- code_09s()
: game.c
- code_10e()
: game.c
- code_10s()
: game.c
- code_11e()
: game.c
- code_11s()
: game.c
- code_12e()
: game.c
- code_12s()
: game.c
- code_13e()
: game.c
- code_13s()
: game.c
- code_14e()
: game.c
- code_14s()
: game.c
- code_15e()
: game.c
- code_15s()
: game.c
- code_16e()
: game.c
- code_16s()
: game.c
- code_17e()
: game.c
- code_17s()
: game.c
- code_18e()
: game.c
- code_18s()
: game.c
- code_19e()
: game.c
- code_19s()
: game.c
- code_20e()
: game.c
- code_20s()
: game.c
- code_21e()
: game.c
- code_21s()
: game.c
- code_window_point()
: render.c
- collide_debris_and_wall()
: collide.c
- collide_hostage_and_player()
: collide.c
- collide_init()
: collide.h, collide.c
- collide_object_with_wall()
: collide.h, collide.c
- collide_player_and_clutter()
: collide.c
- collide_player_and_controlcen()
: collide.c
- collide_player_and_materialization_center()
: collide.h, collide.c
- collide_player_and_nasty_robot()
: collide.h, collide.c
- collide_player_and_player()
: collide.c
- collide_player_and_powerup()
: collide.h, collide.c
- collide_player_and_wall()
: collide.c
- collide_player_and_weapon()
: collide.h, collide.c
- collide_robot_and_controlcen()
: collide.c
- collide_robot_and_materialization_center()
: collide.h, collide.c
- collide_robot_and_player()
: collide.c
- collide_robot_and_robot()
: collide.c
- collide_robot_and_wall()
: collide.c
- collide_robot_and_weapon()
: collide.c
- collide_two_objects()
: collide.h, collide.c
- collide_weapon_and_clutter()
: collide.c
- collide_weapon_and_controlcen()
: collide.c
- collide_weapon_and_debris()
: collide.c
- collide_weapon_and_wall()
: collide.c
- collide_weapon_and_weapon()
: collide.c
- COLLISION_OF
: collide.c
- CollisionResult
: object.h, object.c
- COLOR
: grdef.h
- Color_0_31_0
: gauges.c
- COM1
: nocomlib.h
- COM2
: nocomlib.h
- COM3
: nocomlib.h
- COM4
: nocomlib.h
- com_done()
: serial.c, serial.h
- com_flushbuffers()
: serial.c, serial.h
- com_getdcd()
: serial.c, serial.h
- com_init()
: serial.c, init.c, serial.h, init.c, serial.h
- com_port_hangup()
: serial.c, serial.h
- com_read()
: serial.c, serial.h
- com_readline()
: serial.c, serial.h
- com_setbaudrate()
: serial.c, serial.h
- com_write()
: serial.c, serial.h
- COMM_FAULT_OFFSETS
: rpcndr.h
- Command_parse()
: command.h, command.c
- CommaParse()
: menubar.c
- commlib_initialised
: serial.h
- compare_children()
: render.c
- compare_int32_func
: compare.h
- compatibility
: ipx_udp.c
- COMPATIBLE_PLAYER_STRUCT_VERSION
: playsave.c
- COMPATIBLE_SAVED_GAME_VERSION
: playsave.c
- COMPATIBLE_VERSION
: gamemine.h
- COMPILED_MINE_VERSION
: loadrdl.h, gamemine.c, mine.c
- COMPRESS
: iff.c
- COMPRESS_INTERVAL
: med.c
- compress_objects()
: object.h, object.c
- compress_segments()
: segment.c
- compress_uv_coordinates()
: seguvs.c
- compress_uv_coordinates_all()
: seguvs.c
- compress_uv_coordinates_in_segment()
: seguvs.c
- compress_uv_coordinates_on_side()
: seguvs.c
- compress_vertices()
: segment.c
- CompressHostages()
: ehostage.c
- compute_center_point_on_side()
: gameseg.h, gameseg.c
- compute_dist()
: medsel.c
- compute_dl_dy_lin()
: ntmap.c
- compute_du_dy()
: ntmap.c
- compute_du_dy_lin()
: texmapl.h, ntmap.c
- compute_dv_dy()
: ntmap.c
- compute_dv_dy_lin()
: texmapl.h, ntmap.c
- compute_dx_dy()
: texmapl.h, ntmap.c
- compute_dx_dy_lin()
: texmapl.h
- compute_dz_dy()
: ntmap.c
- compute_headlight_light()
: lighting.h, lighting.c
- compute_lighting_value()
: texmap.h
- compute_num_players()
: eobject.c
- compute_object_light()
: lighting.h, lighting.c
- compute_planar_vert()
: fixseg.c
- compute_seg_dynamic_light()
: lighting.h, lighting.c
- compute_segment_center()
: gameseg.h, gameseg.c, endlevel.c, editor.h
- compute_uv_dist()
: seguvs.c
- compute_uv_side_center()
: texture.c
- compute_vis_and_vec()
: ai.c
- compute_y_bounds()
: texmapl.h, ntmap.c
- Computed_colors
: palette.c
- CONCUSSION_GUN
: laser.c
- CONCUSSION_ID
: laser.h
- CONCUSSION_INDEX
: weapon.h
- Config_channels_reversed
: kconfig.h, kconfig.c
- Config_control_type
: kconfig.h, kconfig.c
- Config_digi_type
: config.c
- Config_digi_volume
: kconfig.h, kconfig.c
- Config_joystick_sensitivity
: kconfig.h, kconfig.c
- config_last_mission
: config.h, config.c
- config_last_player
: config.h, config.c
- Config_menu_flag
: game.c
- Config_midi_type
: config.c
- Config_midi_volume
: kconfig.h, kconfig.c
- Config_vr_tracking
: config.c
- config_vr_tracking_str
: config.c
- Config_vr_type
: config.c
- config_vr_type_str
: config.c
- CONNECT_STATES
: text.h
- Connected_segment_distance
: gameseg.c, aipath.c
- console_main()
: console.h, console.c
- ConsoleObject
: object.h, object.c
- CONST_VTBL
: rpcndr.h
- ContainsViewBox
: medrobot.c
- CONTROL_CEN_SCORE
: scores.h
- Control_center_been_hit
: cntrlcen.h, cntrlcen.c
- Control_center_next_fire_time
: cntrlcen.h, cntrlcen.c
- Control_center_player_been_seen
: cntrlcen.h, cntrlcen.c
- Control_center_present
: cntrlcen.h, cntrlcen.c
- CONTROL_CYBERMAN
: kconfig.h
- CONTROL_FLIGHTSTICK_PRO
: kconfig.h
- CONTROL_GRAVIS_GAMEPAD
: kconfig.h
- control_howmany
: loadrdl.h, gamesave.c
- CONTROL_JOYSTICK
: kconfig.h
- CONTROL_LIGHTS_OFF
: switch.h
- CONTROL_LIGHTS_ON
: switch.h
- CONTROL_MAX_TYPES
: kconfig.h
- CONTROL_MOUSE
: kconfig.h
- CONTROL_NONE
: kconfig.h
- control_offset
: loadrdl.h, gamesave.c
- CONTROL_ROBOTS
: switch.h
- control_sizeof
: loadrdl.h, gamesave.c
- control_text
: kconfig.h
- CONTROL_TEXT
: text.h
- CONTROL_THRUSTMASTER_FCS
: kconfig.h
- Control_type_save
: object.c
- controlcen_create_from_curseg()
: kdefs.h, med.c
- controlcen_gun_dirs
: cntrlcen.h, cntrlcen.c
- controlcen_gun_points
: cntrlcen.h, cntrlcen.c
- controlcen_proc()
: fuelcen.c
- CONTROLCEN_WEAPON_NUM
: cntrlcen.h
- ControlCenterTriggers
: fuelcen.h, fuelcen.c
- Controls
: kconfig.h, kconfig.c
- Controls_always_move
: controls.h
- controls_read_all()
: kconfig.h, kconfig.c
- Controls_stopped
: controls.h
- convert_ext()
: endlevel.c
- convert_ilbm_to_pbm()
: iff.c
- convert_name_to_LVL()
: gamesave.c
- convert_polymod()
: loadrl2.c
- convert_rgb15()
: iff.c
- convert_tmap()
: loadrl2.c
- convert_to_byte()
: gameseg.c
- convert_vclip()
: loadrl2.c
- convert_wclip()
: loadrl2.c
- COOL_MESSAGE_LEN
: scores.c
- copy_background_rect()
: hud.c, game.c
- copy_defaults_to_robot()
: gameseq.c
- copy_defaults_to_robot_all()
: gameseq.c
- copy_gauge_box()
: gauges.c
- copy_group_walls()
: medwall.h, medwall.c
- copy_iff_to_grs()
: iff.c
- copy_old_wall_data_to_new()
: medwall.c
- copy_tmap_ids()
: segment.c
- copy_tmaps_to_segment()
: segment.c
- copy_uvs_from_side_to_faces()
: seguvs.c
- copy_uvs_seg_to_seg()
: editor.h, seguvs.c
- CopyGroup()
: kdefs.h, group.c
- CopySegToMarked()
: kdefs.h, ksegsel.c
- count_number_of_hostages()
: gameseq.c
- count_number_of_robots()
: gameseq.c
- count_powerup_start_level()
: powerup.h, powerup.c
- COUNTDOWN_VOICE_TIME
: fuelcen.c
- CPAL2Tb
: ogl_init.h
- CPAL2Tg
: ogl_init.h
- CPAL2Tr
: ogl_init.h
- create_2d_rotation_matrix()
: texture.c
- create_abs_vertex_lists()
: gameseg.h, gameseg.c
- create_all_paths()
: ai.h, kfuncs.c
- create_all_vertex_lists()
: gameseg.h
- create_all_vertnum_lists()
: gameseg.h, gameseg.c
- create_awareness_event()
: ai.h, ai.c
- create_coordinate_axes_from_segment()
: editor.h, segment.c
- create_curve()
: editor.h, curves.c
- create_gated_robot()
: ai.c
- create_group_list()
: group.c
- create_homing_missile()
: laser.c
- create_main_menu()
: menu.c
- create_matcen()
: fuelcen.h
- create_morph_robot()
: fuelcen.h, fuelcen.c
- create_n_segment_path()
: aipath.c, ai.h
- create_n_segment_path_to_door()
: aipath.c, ai.h
- create_name_canv()
: automap.c
- create_new_mine()
: editor.h, segment.c
- create_path()
: aipath.c
- create_path_points()
: aipath.c, ai.h
- create_path_to_player()
: aipath.c, ai.h
- create_path_to_station()
: aipath.c, ai.h
- create_player_appearance_effect()
: gameseq.h, gameseq.c
- create_random_xlate()
: aipath.c
- create_removable_wall()
: editor.h, segment.c
- create_shorterpos()
: object.h, gameseg.c
- create_shortpos()
: object.h, gameseg.c
- create_small_fireball_on_object()
: object.h, object.c
- create_smart_children()
: laser.h, laser.c
- create_special_path()
: game.c
- create_vclip_on_object()
: object.c
- create_walls_on_side()
: gameseg.h, gameseg.c
- CreateAdjacentJoint()
: kdefs.h, kbuild.c
- CreateAdjacentJointsAll()
: kdefs.h, kbuild.c
- CreateAdjacentJointsSegment()
: kdefs.h, kbuild.c
- CreateBridge()
: kdefs.h, kbuild.c
- CreateDefaultNewSegment()
: gamemine.c, kdefs.h, mine.c, medmisc.c
- CreateDefaultNewSegmentandAttach()
: kdefs.h, medmisc.c
- CreateGroup()
: kdefs.h, group.c
- CreateNewMine()
: kdefs.h, kmine.c
- CreateSloppyAdjacentJoint()
: kdefs.h, kbuild.c
- CreateSloppyAdjacentJointsGroup()
: kdefs.h, kbuild.c
- CRED
: ui.c, ui.h
- CREDITS_BACKGROUND_FILENAME
: credits.c
- CREDITS_FILE
: credits.c
- credits_show()
: credits.h, credits.c
- crit_errors
: piggy.c
- critical_error_handler()
: file.c
- cross
: fvi.c
- CROSS_HEIGHT
: render.c
- cross_lh
: ogl.c
- CROSS_WIDTH
: render.c
- Cruise_speed
: kconfig.c, game.c
- CT_AI
: object.h
- CT_CNTRLCEN
: object.h
- CT_DEBRIS
: object.h
- CT_EXPLOSION
: object.h
- CT_FLYING
: object.h
- CT_FLYTHROUGH
: object.h
- CT_LIGHT
: object.h
- CT_MORPH
: object.h
- CT_NONE
: object.h
- CT_POWERUP
: object.h
- CT_REMOTE
: object.h
- CT_REPAIRCEN
: object.h
- CT_SLEW
: object.h
- CT_WEAPON
: object.h
- cur_fly_speed
: endlevel.c
- Cur_goody_count
: medrobot.c
- Cur_goody_id
: medrobot.c
- Cur_goody_type
: medrobot.c
- Cur_object_index
: editor.h, eglobal.c
- Cur_robot_type
: editor.h, eglobal.c
- cur_tmap_scanline_flat
: scanline.h, scanline.c
- cur_tmap_scanline_lin
: scanline.h, scanline.c
- cur_tmap_scanline_lin_nolight
: scanline.h, scanline.c
- cur_tmap_scanline_per
: scanline.h, scanline.c
- cur_tmap_scanline_per_nolight
: scanline.h, scanline.c
- cur_tmap_scanline_shaded
: scanline.h, scanline.c
- CurDir
: lfile.c, file.c
- Curedge
: editor.h, eglobal.c
- CUREDGE_COLOR
: meddraw.c
- curfull
: sdlgl.c
- Current_color
: titles.c
- Current_display_mode
: automap.c
- Current_door_type
: medwall.c
- CURRENT_FONT
: newmenu.c
- current_group
: editor.h, group.c
- Current_group
: editor.h
- CURRENT_GUN
: aistruct.h
- Current_level_name
: loadrl2.c, gameseq.h, gameseq.c
- Current_level_num
: gameseq.h, gameseq.c
- Current_mission_filename
: mission.h, mission.c
- Current_mission_longname
: mission.h, mission.c
- Current_mission_num
: mission.h, mission.c
- current_music
: mixmusic.c
- current_music_name
: mixmusic.c
- current_page
: automap.c
- current_seg
: group.c
- Current_seg_depth
: ntmap.c, texmap.h
- CURRENT_STATE
: aistruct.h
- current_tmap_list
: mine.c, group.c
- current_view
: editor.h, eglobal.c
- CurrentHostageIndex
: ehostage.c
- CurrentTexture
: editor.h, texpage.c
- CurrentTmap
: texpage.c
- CURSEG_COLOR
: meddraw.c
- Cursegp
: editor.h, eglobal.c
- Curside
: editor.h, eglobal.c
- CURSIDE_COLOR
: meddraw.c
- CURSOR_STRING
: newmenu.h
- curve
: kcurve.c
- curve_dir()
: editor.h, curves.c
- curve_dist()
: editor.h, curves.c
- CURVE_PAD_ID
: editor.h
- CURVE_RIGHT
: curves.c
- CURVE_UP
: curves.c
- CurveHelpText
: khelp.c
- CurveNumSegs
: curves.c
- Curvert
: editor.h, eglobal.c
- CurveSegs
: curves.c
- CurWindow
: window.c, ui.h
- curx
: sdlgl.c
- cury
: sdlgl.c
- custom_close()
: custom.h, custom.c
- custom_remove()
: custom.c
- cv_h
: gauges.c, game.c
- cv_w
: gauges.c, game.c
- Cvv_last_time
: ai.c
- Cvv_test
: ai.c
- CWHITE
: ui.c, ui.h
- Cyberman_installed
: controls.h
Generated on Mon Aug 28 20:55:36 2006 for D1X-Rebirth by
1.4.6