main/gamefont.c File Reference

#include <stdlib.h>
#include <stdio.h>
#include "gr.h"
#include "error.h"
#include <string.h>
#include "strutil.h"
#include "mono.h"
#include "args.h"
#include "cfile.h"
#include "hudmsg.h"
#include "gamefont.h"

Classes

struct  _a_gamefont_conf
struct  _gamefont_conf

Typedefs

typedef _a_gamefont_conf a_gamefont_conf
typedef _gamefont_conf gamefont_conf

Functions

char * gamefont_curfontname (int gf)
void gamefont_unloadfont (int gf)
void gamefont_loadfont (int gf, int fi)
void gamefont_choose_game_font (int scrx, int scry)
void addfontconf (int gf, int x, int y, char *fn)
void gamefont_init ()
void gamefont_close ()

Variables

char * Gamefont_filenames_l []
char * Gamefont_filenames_h []
grs_fontGamefonts [MAX_FONTS]
int Gamefont_installed = 0
int fixedfont = 0
int hiresfont = 0
gamefont_conf font_conf [MAX_FONTS]

Typedef Documentation

typedef struct _a_gamefont_conf a_gamefont_conf
 

typedef struct _gamefont_conf gamefont_conf
 


Function Documentation

void addfontconf int  gf,
int  x,
int  y,
char *  fn
 

void gamefont_choose_game_font int  scrx,
int  scry
 

void gamefont_close  ) 
 

char* gamefont_curfontname int  gf  ) 
 

void gamefont_init  ) 
 

void gamefont_loadfont int  gf,
int  fi
 

void gamefont_unloadfont int  gf  ) 
 


Variable Documentation

int fixedfont = 0
 

gamefont_conf font_conf[MAX_FONTS]
 

char* Gamefont_filenames_h[]
 

Initial value:

 {      "font1-1h.fnt",                 
                                                                                        "font2-1h.fnt",                 
                                                                                        "font2-2h.fnt",                 
                                                                                        "font2-3h.fnt",                 
                                                                                        "font3-1h.fnt"                  
                                                                                }

char* Gamefont_filenames_l[]
 

Initial value:

 {      "font1-1.fnt",                  
                                                                                        "font2-1.fnt",                  
                                                                                        "font2-2.fnt",                  
                                                                                        "font2-3.fnt",                  
                                                                                        "font3-1.fnt"                   
                                                                                }

int Gamefont_installed = 0
 

grs_font* Gamefonts[MAX_FONTS]
 

int hiresfont = 0
 


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