#include "object.h"Functions | |
| void | start_endlevel_sequence () |
| void | render_external_scene () |
| void | render_endlevel_frame (fix eye_offset) |
| void | do_endlevel_frame () |
| void | draw_exit_model () |
| void | init_endlevel () |
| void | stop_endlevel_sequence () |
| void | load_endlevel_data (int level_num) |
Variables | |
| int | Endlevel_sequence |
| vms_vector | mine_exit_point |
| int | exit_segnum |
| grs_bitmap * | satellite_bitmap |
| grs_bitmap * | station_bitmap |
| grs_bitmap * | exit_bitmap |
| grs_bitmap * | terrain_bitmap |
| object | external_explosion |
| int | ext_expl_playing |
| int | exit_modelnum |
| int | destroyed_exit_modelnum |
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! exit_bitmap = bm_load("steel1.bbm"); ! exit_bitmap_list[0] = ! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL); ! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL); |
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1.4.6