#include <stdlib.h>#include <stdio.h>#include <ctype.h>#include <string.h>#include "3d.h"#include "error.h"#include "gr.h"#include "palette.h"#include "iff.h"#include "mono.h"#include "texmap.h"#include "fvi.h"#include "u_mem.h"#include "sounds.h"#include "inferno.h"#include "endlevel.h"#include "object.h"#include "game.h"#include "gauges.h"#include "wall.h"#include "terrain.h"#include "polyobj.h"#include "bm.h"#include "gameseq.h"#include "newdemo.h"#include "multi.h"#include "vclip.h"#include "fireball.h"#include "network.h"#include "text.h"#include "digi.h"#include "cfile.h"#include "compbit.h"#include "songs.h"#include "key.h"#include "joy.h"
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! exit_bitmap = bm_load("steel1.bbm"); ! exit_bitmap_list[0] = ! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL); ! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL); |
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!*exit_bitmap,
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!grs_bitmap **exit_bitmap_list[1];
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1.4.6