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Functions |
| void | collide_init () |
| void | collide_two_objects (object *A, object *B, vms_vector *collision_point) |
| void | collide_object_with_wall (object *A, fix hitspeed, short hitseg, short hitwall, vms_vector *hitpt) |
| void | apply_damage_to_player (object *player, object *killer, fix damage) |
| int | apply_damage_to_robot (object *robot, fix damage, int killer_objnum) |
| void | collide_player_and_weapon (object *player, object *weapon, vms_vector *collision_point) |
| void | collide_player_and_materialization_center (object *objp) |
| void | collide_robot_and_materialization_center (object *objp) |
| void | scrape_object_on_wall (object *obj, short hitseg, short hitwall, vms_vector *hitpt) |
| int | maybe_detonate_weapon (object *obj0p, object *obj, vms_vector *pos) |
| void | collide_player_and_nasty_robot (object *player, object *robot, vms_vector *collision_point) |
| void | net_destroy_controlcen (object *controlcen) |
| void | collide_player_and_powerup (object *player, object *powerup, vms_vector *collision_point) |
| int | check_effect_blowup (segment *seg, int side, vms_vector *pnt) |
| void | apply_damage_to_controlcen (object *controlcen, fix damage, short who) |
| void | bump_one_object (object *obj0, vms_vector *hit_dir, fix damage) |
Variables |
| int | Immaterial |