#include "vecmat.h"#include "object.h"Defines | |
| #define | MAX_CONTROLCEN_GUNS 4 |
| #define | CONTROLCEN_WEAPON_NUM 6 |
Functions | |
| void | calc_controlcen_gun_point (vms_vector *gun_point, vms_vector *gun_dir, object *obj, int gun_num) |
| void | do_controlcen_frame (object *obj) |
| void | init_controlcen_for_level (void) |
| void | do_controlcen_destroyed_stuff (object *objp) |
| void | do_controlcen_dead_frame (void) |
Variables | |
| int | N_controlcen_guns |
| int | Control_center_been_hit |
| int | Control_center_player_been_seen |
| int | Control_center_next_fire_time |
| int | Control_center_present |
| int | Dead_controlcen_object_num |
| vms_vector | controlcen_gun_points [MAX_CONTROLCEN_GUNS] |
| vms_vector | controlcen_gun_dirs [MAX_CONTROLCEN_GUNS] |
| vms_vector | Gun_pos [MAX_CONTROLCEN_GUNS] |
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1.4.6