#include <stdlib.h>#include "error.h"#include "mono.h"#include "inferno.h"#include "cntrlcen.h"#include "game.h"#include "laser.h"#include "gameseq.h"#include "ai.h"#include "multi.h"#include "fuelcen.h"#include "wall.h"#include "object.h"#include "robot.h"#include "observer.h"Functions | |
| void | calc_controlcen_gun_point (vms_vector *gun_point, vms_vector *gun_dir, object *obj, int gun_num) |
| int | calc_best_gun (int num_guns, vms_vector *gun_pos, vms_vector *gun_dir, vms_vector *objpos) |
| void | do_controlcen_dead_frame (void) |
| void | do_controlcen_destroyed_stuff (object *objp) |
| void | do_controlcen_frame (object *obj) |
| void | init_controlcen_for_level (void) |
Variables | |
| vms_vector | controlcen_gun_points [MAX_CONTROLCEN_GUNS] |
| vms_vector | controlcen_gun_dirs [MAX_CONTROLCEN_GUNS] |
| int | N_controlcen_guns |
| int | Control_center_been_hit |
| int | Control_center_player_been_seen |
| int | Control_center_next_fire_time |
| int | Control_center_present |
| vms_vector | Gun_pos [MAX_CONTROLCEN_GUNS] |
| vms_vector | Gun_dir [MAX_CONTROLCEN_GUNS] |
| fix | Player_time_of_death |
| int | Dead_controlcen_object_num = -1 |
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1.4.6