main/bm.c File Reference

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "types.h"
#include "inferno.h"
#include "gr.h"
#include "bm.h"
#include "u_mem.h"
#include "mono.h"
#include "error.h"
#include "object.h"
#include "vclip.h"
#include "effects.h"
#include "polyobj.h"
#include "wall.h"
#include "textures.h"
#include "game.h"
#include "multi.h"
#include "iff.h"
#include "cfile.h"
#include "hostage.h"
#include "powerup.h"
#include "sounds.h"
#include "piggy.h"
#include "aistruct.h"
#include "robot.h"
#include "weapon.h"
#include "gauges.h"
#include "player.h"
#include "fuelcen.h"
#include "endlevel.h"
#include "cntrlcen.h"

Functions

int bm_init ()
void bm_read_all (CFILE *fp)

Variables

ubyte Sounds [MAX_SOUNDS]
ubyte AltSounds [MAX_SOUNDS]
int Num_total_object_types
byte ObjType [MAX_OBJTYPE]
byte ObjId [MAX_OBJTYPE]
fix ObjStrength [MAX_OBJTYPE]
int Dying_modelnums [MAX_POLYGON_MODELS]
int Dead_modelnums [MAX_POLYGON_MODELS]
player_ship only_player_ship
player_shipPlayer_ship = &only_player_ship
int Num_cockpits = 0
bitmap_index cockpit_bitmap [N_COCKPIT_BITMAPS]
int Num_tmaps
tmap_info TmapInfo [MAX_TEXTURES]
int First_multi_bitmap_num = -1
bitmap_index ObjBitmaps [MAX_OBJ_BITMAPS]
ushort ObjBitmapPtrs [MAX_OBJ_BITMAPS]

Function Documentation

int bm_init  ) 
 

void bm_read_all CFILE fp  ) 
 


Variable Documentation

ubyte AltSounds[MAX_SOUNDS]
 

bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS]
 

int Dead_modelnums[MAX_POLYGON_MODELS]
 

int Dying_modelnums[MAX_POLYGON_MODELS]
 

int First_multi_bitmap_num = -1
 

int Num_cockpits = 0
 

int Num_tmaps
 

int Num_total_object_types
 

ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]
 

bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS]
 

byte ObjId[MAX_OBJTYPE]
 

fix ObjStrength[MAX_OBJTYPE]
 

byte ObjType[MAX_OBJTYPE]
 

player_ship only_player_ship
 

player_ship * Player_ship = &only_player_ship
 

ubyte Sounds[MAX_SOUNDS]
 

tmap_info TmapInfo[MAX_TEXTURES]
 


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